Brady Fiechter, EGM- "Games are at their best when I’m playing them and authoring my experience as I go along. If I had to describe Journey for its most game-y achievements, you could call it a successful platformer—most of the traditional engagement involves jumping on things, gliding to the next ledge, absorbing jump energy to make the proper distance across a chasm.
But I now know what director Jenova Chen was lamenting to me a while back, when he kept reading previews straining to detail what you do in Journey. He wanted to know what we felt. I felt a sense of wonder, peace, and even a little awe at times. If a spiritual experience sounds odd to you, perhaps I could call it meditative. These aren’t words that come often in a video game."