Scientists: Silicon processors are restricting computer games

According to a scientific project being conducted by electronics experts at Glasgow University and the US Semiconductor Research Corporation, current silicon-based computer chips have reached the pinnacle of their speed and performance and are now holding back games creators.

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neogeo4573d ago

If PS4 has
32 core cells running at 6.0 GHZ that are only 16nm in size, liquid cooled and state of the art. A 500 gig bluray drive with 16 gigs of
Samsungs new DDR6 RAM.

Would that be weak to you guys???

xsteinbachx4572d ago

only if the dam thing is as big as 2 ps3s.

DeadlyFire4571d ago

Yes and no. Its hard to really say. CPUs will likely hit 16 Core by 2010 with frequencies around 4-5 Ghz maybe 32 core, but the performance per core doesn't go up very much at all, but with this new era of chips they are talking about using something that gives more juice to the chips than silicon that can be smaller and produce less heat and use less power. Games could literally skyrocket even further into realism with games using thought powered controls, and eventually a gaming system that works like the Matrix.

KidMakeshift4573d ago

Not to mention, breasticles

Bolts4573d ago

This article is completely stupid, its wrong on so many levels I don't know where to start.

Bolts4573d ago (Edited 4573d ago )

Maybe the PC is pumping against the limitations of silicon but the consoles are not. Even then the vast majority of PC games are poorly coded and optimized because the devs must account for a vast range of hardware config. Consoles on the hand sports not even half the computing capabilities of the top tier PC gaming systems but their codes are a lot tighter.

In other words, the software for this gen is still ways behind the hardware. By the time they start to catchup on what this gen can truely do the hardware will take another huge leap and the cycle start again. There are still plenty of ways to pack more transistors into the silicon yet.

Bebedora4573d ago

I must say, now is where the cell comes in to play

WilliamRLBaker4573d ago (Edited 4573d ago )

ummm except the cell is built upon existing tech its not some super advanced future tech its built upon existing tech it is no different then an multicore CPU, except its SPE's are good at mathamatics and thats it. this is the whole reason companies had and are having so much problems with it, why its taking time to totally relearn things and to get the output needed but most devs are used to it because sony does that every generation they release an CPU and GPU combo and say relearn every thing you learnt last time.

Current speeds on CPU's have reached a plataeu and they are remedying it with multiple cores.

*every thing i said above is a fact but sonyfanboys disagree with facts all the time, they disagree with sales, and scores...ect*

demolitionX4573d ago

u want a processor to be good in what else? cooking, mopping the floor! or what? u idiot!!! processors are about math, that what they do, that's what they ONLY do. u can model any process in the world into a mathematical model i.e. lighting, shadows, animation, physics, AI, sound effects,Aliasing Effects, texturing, weather, etc.... and the list goes on, all are mathematical model that u run on your CPU. and BTW, SPE's are powerful in vector processing not scalar as gCPUs, so they are so effecient running algorithms for such models than any gCPU.

Reibooi4573d ago

Even if it gets to the point when chips and what not are holding games back developers will get creative and games will continue to evolve and get better.

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