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The Fable of Choice in Modern Warfare and Mass Effect

Buddy Sola writes, "Twelve years ago, development began on a game that promised to deliver change. An experience where the world changed in response to the character and in turn, the character changed in response to the world. And where actions taken altered the fundamental core of one's character, and had overreaching implications to the story as a whole. That game was the Fable. And although it enjoyed tremendous success, its true triumph was bringing such unique concepts into mainstream gaming like never before."

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AngryOcelots2546d ago (Edited 2546d ago )

Some valid points in there, every game has their own degree of choice in their story telling/gameplay. Very rarely is a particular game debilitated by that choice, i.e Final Fantasy XIII's far too linear to a fault style.

Skyrim, Mass Effect, and MW are great examples to be used for the contrary.

Edit - Meant Skyrim, not Fable. Mind was stuck on the title, lol.

Scissorman822546d ago

Now that you mention it, Final Fantasy could stand to use similar decisions, just as long as their is a cohesive enough to understand what the hell is actually going on.

002546d ago

I'll just say that any choice you make in ME3 or any of the other games don't matter at all.(be prepared for mass disappoint)

002546d ago (Edited 2546d ago )

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Everything pretty much blows up(But you do get to pick the colour of the explosion)
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END spoilers:

Scissorman822546d ago

If only we could decide what color the explosion was. =P