Buddy Sola writes, "Twelve years ago, development began on a game that promised to deliver change. An experience where the world changed in response to the character and in turn, the character changed in response to the world. And where actions taken altered the fundamental core of one's character, and had overreaching implications to the story as a whole. That game was the Fable. And although it enjoyed tremendous success, its true triumph was bringing such unique concepts into mainstream gaming like never before."