MMGN.COM writes: We were lucky enough to catch up with Alan Wilson, Tripwire Interactive's Vice President at early hours of the morning, just a few days before GDC begins. We talked about the success of Killing Floor, the launch issues of Red Orchestra 2, and the status of the upcoming expansion - Rising Storm.
The upcoming Killing Floor 3 takes centre stage in Tripwire Interactive's 15th anniversary celebrations, with new plot details revealed.
Tripwire Interactive's Killing Floor debuted 15 years ago, birthing a critically acclaimed series and a new publishing arm.
Enthusiastic developers told us about new Zeds, new mods, new engine, new everything, but showed us very little of the actual game. Our short Gamescom meeting gave us perspective on the upcoming title through many interesting, but very hesitant answers from the developers.
Graphically it looks quite nice. And I believe this is the first time they're using a new engine rather than a previous one.
Gunplay always felt really good with the KF games. My only complaint with this game and similar ones like L4D is that they become too predictable after a bit, so it gets quite boring. If the game doesn't have AI learning then at least give the enemies more methods of attacking players.
VS mode didn't work in KF2 because the game and enemies weren't designed for it from the start, that's what happens when it's tacked on and also takes place in an arena, it just becomes a camping game. Game mode wise I would prefer regular survival mode and one or two others, like a coop campaign and something else, but if they add VS it's gotta be done right from the beginning.
This is the game that separates the Men from the Boys and determines who has skills and who is a N0ob.
tripwire better hope rising storm brings people back to playing ro2 or they can forget future business. ro2 went from 10,000 players a day to around 300 on a good day currently. i stopped playing after they wiped my stats because some bullshit glitch in their system, and the endless tech issues.