In the days of shooters and platformers, when games on consoles fired and leapt solely within the confines of 2D, a group of workers at the powerful company of Konami wanted to do something different. Not different in terms of genre but in way of design and execution.
Masato Maegawa wanted to start his own development company, and so - together with other Konami employees who were tired of passing off rehashes as sequels – quit in April 1992 and a couple months later formed the company known as Treasure.
Their goals were to make excellent games and to avoid making sequels unless they could improve the original formula enough that it should be worthy of being labeled as such. Unlike many companies who share that very same mindset, Treasure actually manages to consistently pull it off, all the while generally overrun by odd, quirky ideas that have no guarantee to sell.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Master momentum in this action-adventure platformer when Taria & Como comes to Playdate in Season Two.
The Super Famicom game Rushing Beat is back with the just-announced Rushing Beat X: Return of Brawl Brothers on Switch 2 - get a look here.