Some say 2007 has been the greatest year ever in videogame history. We've had some top games spread generously throughout the year, a console launch and some pretty amazing headline-grabbing announcements. But not everything that made the news in 2007 has been blessed with brilliance. So in memory of this, VideoGamer.com have compiled their picks for 2007's biggest disappointments in a special VideoGamer.com Top 10. Strap yourself in, take a deep breath, and ready yourself for some truly shocking stuff.
Assassin's Creed has been hard done by in the past several years despite its success, and as messy as it could be, it might be time for a reboot.
They already did that in 2017 with origins. I don’t think a reboot is on the cards when Ubisoft is about to go down under lol
I hope the splinter cell remake sees the light of day before the company closes
"it might be time for a reboot." No it might be time to put this shit to rest for a few yrs. A good 4-5 then come back.
Total franchise reboot. This ac game is basically the hail Mary to keep Ubisoft alive if this fails the share price will be so low they will be forced to sell and likely absorbed into another org as the Ubisoft name carries almost no weight.
Don't get me wrong they will end up selling after ac regardless but it will be the difference of getting the deal they want vs the deal they don't
World of Warcraft developers discuss the game's decades-long lifepsan and why the game continues to be the biggest MMO ever.
The construction of the new Housing system in Azeroth is underway, and we’re taking you behind the scenes to give you an early look at what the Housing development team has been working on. Watch your step, and don’t mind the dust. Hard hats are not required.
Notice they didn't mention the RROD? They seem to have no problem with sony's first 6 months but the 360's recent spring of bad luck all year isn't even mentioned.
RROD IS A TECHNICAL BLUNDER OF THE DECADE TAKE XBOTS !!!!
Microsoft's XBOX 360 console is considered by the masses to be a dissapointment in itself. Just by being released, XBOX 360 has fallen into being an eligible canidate of a dissapointment in 2005,2006 and 2007. Several news reports can be referenced to Dark Sniper's claim.
Sony's PLAYSTATION 3® gives the owner a sense of style and significant social value when displayed in the owner's living room. Combine this with a Sony 7.1 surround sound system and a Sony 1080p Bravia television set, and you will soon have the very best that electronics has to offer.
$niper
i love my ps3 and its gonna gain alot of ground in 2008 just wonder what the xbox guys are gonna say when ps3 sells more then the xbox360 did in its 2yr mark. i picked the ps3 cause it offers alot of feature right out of the box that 360 does not plus 360 has like 33% falure rate i didnt wanna spend more time sending my 360 in for repairs then actully plaing it.
I'm so sick of hearing how bad Lair's controls are. I was pretty good at Lair and I never experienced the issues most people did. Saying Lair's controls are bad is incorrect, they are just different and for some people they are hard to grasp. That doesn't make them bad. If the controls were so bad then nobody would be able to control it, but some, myself included, can and do so quite effectively.
Every time I initiated a forward dash the game complied. Whenever I initiated a 180 turn the game complied. You have to find the sweet spot for the speed and force you have to apply to the controller. Not to mention how vital reflexes and timing are. The game requires more attention then most games, but that doesn't make the controls bad, just different and harder to master.
I'm not saying Lair is an excellent game, but I'm tired of hearing how bad the controls were. I totally understand how someone would be put off by the forced usage of motion controls but I also think people were way too hard on Lair.
I will say, though, that Factor 5 should have included analog controls for people who don't like motion controls. It's perfectly understandable why someone wouldn't want to use motion controls in a game.