200°

Dreamcast Shmups Library - 2d Shooters Galore

You would think that it would be hard for the Dreamcast to follow in the 2D footsteps of its sibling, the Sega Saturn and its massive collection of 2D shoot-em-ups. However, the Dreamcast is the perfect complement to the Saturn and is a essentially a requirement in and shmup fanatic's collection.

While it only started out with a few shooters from Psikyo and Capcom (most of which looked like nice 2D Saturn games), it gathered quite a library by the end of its life. In fact, MOST of the 2D shooters for the console were released well after the Dreamcast was "dead" in the United States.

So yes, if you wish to play most of these, you will need to learn how to play Dreamcast imports. But if you are a shooter fan, you will not regret investing in some of these Dreamcast gems.

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Zhuk6381d ago (Edited 6381d ago )

A major reason why the Dreamcast is such an amazing console is the strength of its shmup library. Even today shmups are still being made and released on the Dreamcast, with the brilliant Triggerheart Excelica being a recent addition.

Games such as Gigawing, Ikaruga, Castle of Shikigami 2, Bangai-O and Zero Gunner are amongst my favourites on the system.

While the Saturn has a shmup library of greater depth (plus the fact that playing shmups with the Saturn pad is gaming heaven) the strenght of the Dreamcast's shmup library should not be ignored or underestimated.

ravinash6381d ago (Edited 6381d ago )

Guess current developers would feel that if its not pushing the current technology to the limit then its not worth making.
Its a shame as there is something to learn from these games, and if they were fun to play then, they'll be fun to play now.

Zhuk6381d ago

I agree that shmups should get more attention, they are a perfect genre that combines pick up and play gaming that is at the same time insanely challenging and has unlimited replay value.

Also shmups can be fantastic showcases for consoles, Axelay for SNES was an amazing showcase of Mode 7 wizardry, RS and Ikaruga really shined on the Saturn and Dreamcast and Treasure was able to make those games some of the best looking on the system.

Luckily XBLA and PSN are offering an avenue for shmups, with the release of games like Ikaruga, Omega Five and Soldner-X on the platforms, all of which have fantastic looking graphics.

My real hope does lay in Treasure's latest shmup project on the Xbox 360, codenamed 'RS3' hopefully they will bring the level of graphical fidelity in shmups to a whole new level and at the same time bring the genre out of the periphery and back into the mainstream

kewlkat0076380d ago

are not as fun as they used to be. The fact is most of thse types of games are released as classics or PSN/XBL games but osme times these games are very much enjoyable and sometimes better than their 3-D counterparts.

What gets me pist is that Konami will not make another 2-D castlevania type game like symphony of the night.

Imagine how huge the castle would be with so much replay value.

titntin6380d ago

Poor reviews and poor sales have destroyed this genre for modern consoles.
Every shmup ever recently released in the west was always blighted by a critic shouting 'I've seen it before' and 'we don't want this old school stuff any more'. The Japs have always been a little more pragmatic, and don't mind seeing a good genre redone over and over, hence more of this type of game still being released in Japan.

As a real old school gamer I still love this type of game and its appeal doesn't date for me. My trusty mame machine comes loaded with just about every shmup ever released in the arcades, and I keep just about every title I can on emulators for my old machines.
Fans of old school shooters should check out the old PC engine (stupidly named turbographix in the US). Some trully amazing games of this genre on this system - and seek out einhander on the psx too for an innovative game from square.
The dreamcast was the last tully great system for schmups and the catalougue only goes to prove this... I don't see many chances of us getting much of this style of game on the current gen machines. Such a shame!

Matpan6381d ago

I have played ikaruga over and over...
Hands down, one of the best shmups ever.

BlackIceJoe6380d ago

I always liked Shootemups but they never seem to sell well in North America. But they seem to be having a kind of come back with Xbox Live and PSN. So I would like to see more games like these make there way over seas.

As for the Dreamcast it was a marvel in its own right with Shmups. It had a great group of different ones and its sad not many people ever gave the Dreamcast a chance to live.

290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

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jambola3d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion1d 12h ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola1d 9h ago

i'm very calm
you seem very upset however

Notellin21h ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola20h ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop20h ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel118h ago(Edited 18h ago)

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola7h ago

you don't get to decide other people's motivations
sorry to break it to you

+ Show (1) more replyLast reply 7h ago
Sciurus_vulgaris3d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK1d 10h ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds21h ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar1d 10h ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy1d 9h ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel118h ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola2d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer1d 14h ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused1d 3h ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion1d 12h ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher1d 12h ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer1d 11h ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion1d 10h ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola1d 9h ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 1d 9h ago
victorMaje1d 11h ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola1d 9h ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused1d 3h ago

Just like scooby doo, you have shown us the real monsters are us

+ Show (1) more replyLast reply 1d 3h ago
Inverno1d 16h ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool1d 16h ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

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50°

Taria & Como - Official Gameplay Reveal Trailer | Latin American Games Showcase 2025

Master momentum in this action-adventure platformer when Taria & Como comes to Playdate in Season Two.

40°

Rushing Beat X: Return of Brawl Brothers announced for Nintendo Switch 2

The Super Famicom game Rushing Beat is back with the just-announced Rushing Beat X: Return of Brawl Brothers on Switch 2 - get a look here.

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