See why a player believes that modern games have lost the charm that immortalized classic releases.
No there are plenty of experiences I would love to see more of. If you don't want to play any experience more than once then you don't have to there a bunch of different platforms with dozens of new games every week there are no experiences out there if you are willing to look for them, and if more people buy them more you will see. There is plenty of great experiences that can be gained from iterative design, imagine if Uncharted had stopped at 1 or MGS or Diablo or Starcraft or Mortal Kombat etc? We would never have gotten dozens of great games, in fact we wouldn't have gotten some of the best games of all time. New experiences are great but they are often not quite right the first time or even the 2nd or 3rd, reusing and refining experiences is the core of any creative art form. But when the writer of the article says the only game he finished last year was Uncharted 3 it's clear that recycled experiences isn't his problem anyway... Oh and Disney kind of did, they have been making Micky mouse cartoons since 1928 and it's not like Snow white is the last fairytale based princess movie they ever made.
Yeah, Disney was an odd example to pick. They might not constantly do Mickey Mouse movies, but they still consistently put out a new "princess" movie every few years. Also: I love a brand new IP as much as the next guy, but I also love it when a game I like gets a sequel to work out the kinks and come back with something even better. Alan Wake didn't *need* a sequel, but I'm really enjoying American Nightmare. War For Cybertron didn't *need* a sequel, but I'm really glad they're making one. Am I part of the problem? Yeah, I guess so, but...oh well?
Everyone likes sequels because they give them more of what they already know they like, that is a good thing and will never change. If we want more unique games and new IPs we need to go out of our way to find them and buy them. What I hate more than anything else is when people complain about how there are no original IPs anymore and then it turns out they have brought COD, annual sports title of their preference and some other sequel and nothing else in the last 12 months (not saying that is you) I have run into several people like this, they will complain constantly about how there are no original games coming out anymore and then I will list 5 recent original games (mostly indies) and name half a dozen new IPs that are coming up and they will then say that they are not sure about any of them and that they don't look good to them and then go buy another military shooter. I have come to the conclusion that even the people that complain about the lack of original IPs usually don't go out of their way to find out about them and when they are told about them they usually still don't buy them. And that is why the world is driven by sequels. I personally go out of my way to support new IPs and new experiences, but I know I am a minority and that most people just seem to want the industry to stop making sequels to force everyone to buy new IPs as there is nothing else. Maybe I am just a cynic, but that does seem to be the way the world is.
Disney does milk their I.P's like george lucas milks star wars movies to death. How many re releases of classic movies have disney released promising its for the last time and suckers fall for it each time lol. There are so many editions of snow white and Cinderella its crazy lol.
Nintendo took their most cherished franchise IP, and fully incorporated motion controls into the title. It takes courage to do something of that caliber - they've even alienated themselves from the people who detest motion controlled gameplay! Would you rather different shoes made by the same company, or different companies making the same shoes, but with different colours (Nintendo being the former)?.
Skyward Sword aside (if you do think the controls are a big enough difference from every other Zelda game, I'll give it to ya), isn't the majority of what Nintendo does remaking the same shoe in a different color? Maybe with some new laces? I mean, when was the last time Nintendo released a new game that wasn't a sequel/remake/reboot of something they had previously done? Wii Sports?
Original IP's published by Nintendo Pushmo (2011) Steel Diver (2011) Pandora's Tower (2011) 3rd party developer The Last Story (2011) 3rd party developer Xenoblade Chronicles (2010) Line Attack Heroes (2010) 2nd Party developer Tomodachi Collection (2009) The Legendary Starfy (2008) 2nd Party developer Fossil Fighters (2008) Glory of Heracles (2008) 2nd party developer Endless Ocean (2007) 3rd party dev Planet Puzzle League (2007) and probably a few more, most are downloadable or Japan only tho
How can you call yourself a, "core gamer" if you don't know these things? http://www.nintendoenthusia...
The problem is that people buy games even though they know they will be crappy. That and people don't support new IPs, therefore new IPs aren't made because they're too much of a risk.
Gamers should stop buying sequels and buy new ips. New ips are risky because PS3/360 development cost are high. That is why a majority of japanese developers are on the DS/PSP.
we need both, its really that simple. i love to try new games as much as the next guy but if my fav franchises never returned i wouldnt be happy about that and we would miss out on some of the best titles ever.... i couldnt imagine a world without... ssx 2012 mass effect 3 mortal kombat 9 armored core 5 dark souls some may not be out yet but i cant wait to see what they did with the new ones and ssx and dark souls were the best they have ever been. and i recently tried 3 new ips ( darksiders, kingdoms of amalur and alan wake ) and while very good they ave plenty of room for improvement which hopefully will be done with a sequel. sometimes it takes a few tries for your vision to become what it truly needs to be.
The same can be said about books and movies. For every truly original title, there's a ton of derivative crap to sift through. Some derivative crap is just more popular with the masses, so it gets recycled again and again.
That is so ignorant. Modern games have NOT lost it's charm. Look at games like: Mario Galaxy 1 and 2 (especially 2) Bioshock Mass Effect BattleField 3 CoD4 (when it first came out) Resistance 3 KillZone 3 Gears of War 3 Uncharted 3 All these games focus on bringing a unique experience. Whether it'd be immersive new worlds or new engaging gameplay, a captivating story. Modern games have a lot of innovation. Don't be so negative.
I can't agree with the initial statement. Recycled games are making it so developers can explore other area's. look at past generations. People used to recycle platform engines, example Crash Bandicoot or Spyro, which turned into games like Jak and Daxter or Sly. Without the initial games, and the recycled bit, you wouldn't have those later games. Personally I think games just need to get creative again. Where is our Jak and Daxter? Sly? Our fully imaginative worlds with an extremely in depth universe that we love to follow? Instead everything is based on humans, zombies, or guns (FPS), and war. Heck even Jak and Daxter 4 was in the works and they were turning him into a human....its stupid. Go back to being creative and people won't feel like the games are recycled. I'm not saying ALL games are, like I said I can't agree with the initial statement, but there is no denying this generation was a bit lackluster on being creative. And when games were creative the sales were not FPS like so we didn't see much more. However with that new Spyro thing selling well perhaps we will start seeing more.
I think the sad part is... when a new IP comes out... it's not what the public is USED to and it feels so different to them that it turns them off from it. For a new IP to be successful, it has to be GREAT, play GREAT and the controls have to be smooth and ironed out. It seems like with new IPs, they try to make a gimmick to try and sell you on the game idea and it ends up failing because the gimmick in the game is the exact reason why people don't want it. Look at Never Dead... what a terrible game. I don't blame gamers for not buying into that. Also, it depends on who is making the game. Studios like Rockstar, Naughty Dog and Sucker Punch can take risks on new IPs because they know how to make great games. If I really like a certain studio, I'll buy their games because I basically know I'm going to get a high quality product that and a lot of effort was put into it and they KNOW how to please gamers. However, when you hear of a new title coming out by a company you can't name another game from them... of course you're gonna be skeptical about it and chances are, you're gonna rent it... put it in... it won't be anything what you were expecting, and you'll return it dissatisfied. That's the truth. It's not because the title didn't sound interesting... it's because they're so rushed and undercooked and are basically not a fun experience. I buy 3D games from top developers only because they know what I like. However, I do enjoy 2D side-scrollers from indie devs (Limbo anyone? Loved it).
All games feel seem the same lately not like a new genre is going to pop up over night so get used to the same stuff with more shiny graphics very similar to the movie industry its been like 5 years since i went to the flicks lol.
I dislike that the author puts "Dark Souls" in the list of games that he hasn't completed, implying that it isn't an original experience. As-fucking-if. Dark Souls and its predecessor are very refreshing new experiences. If it's not the author's taste, then fine, but don't act like it isn't original like the old NES/SNES/N64 games that the author is vying for. That said, I'm glad he mentioned Rhythm Heaven, because that game is awesome as hell.
they arent really, but they stick out among the current crop of way too easy console games. There used to be games just like it a decade ago on pc, maybe none as good but still...
dont blame the devs, blame the consumers. also publishers can only take so many chances. Many fantastic games just dont sell.
To their credit, Naughty Dog have managed to do several things differently in each Uncharted game. I think that the ending of part 3, even though it can be argued to be the best game in the series, felt a little rushed though (it felt like a quick homage to Bioshock Infinite's city in the sky theme). When I look down at the vast expanse before me, I reasoned correctly 'But you're actually going to explore very little of that aren't you'. There is definitely still loads to do in an Uncharted 4- how about a ride down a mud slide like Romancing the Stone or finding a secret passageway under a waterfall (was that too obvious to include up to now?). They seem to have concentrated on a new material each time (jungle, snow, sand) so mud could be the next step. I miss the jetski water sections of the first game so a maneouvrable vehicle down a river, e.g. a dinghy, would be good (think Kinect Adventures River Rush). And Uncharted Karting has to be a part of it naturally - why not. Make it a really fun ending- if people regard it as The Phantom Menace of the series let them.
I think its similar to a template...Game companies see games they like and attempt to build their games similar to what they've seen already in hopes of revolutionizing the genre or advancing their series to fame. Its quite prevalent in the FPS genre more than any other genre.
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