SEGA Europe has today released Binary Domain, available now for Xbox 360 and PlayStation 3. Binary Domain is an original squad-based shooter by Toshihiro Nagoshi, the creator behind some of SEGA’s most well-known videogame franchises including the critically acclaimed Yakuza series.
Yakuza creator Toshihiro Nagoshi believes that in the near future, the size of video games will no longer be a major factor for fans.
The issue is that a lot of games are filled with copy / paste bloat, and that game maps are so big that they become a chore to traverse.
I'd rather have a game with 10 missions, but each one is amazing, than 50 story missions but they're all the same generic stuff we've had since PS2 era.
- Go here in a limited amount of time
- Go there and kill someone
- Go and collect an item and bring it back to me
Instead, give me those 10 missions of decent length but where each one feels unique, where I can use different strategies based on my playstyle, that's what I'd find interesting.
Basically, just do the opposite of Ubisoft, where they've run out of ideas a long time ago, so they try to entice you with their 'endless buffet' style of 'content'.
It stop being important like 2016 when EVERYTHING wanted to be open world. People are much more receptive to condensed or linear experiences now.
Yes, when Storage increases exponentially, price drops per GB and internet speed becomes standard in the Gbps range.
It wouldn't be as bad if companies prioritized optimization, compression, and allowed sound packs to be optional depending on languages needed. As well as shipping with standard textures and having the hi-res/4K textures optional.
He says this while like a dragon Yakuza which I believe he worked on takes 50 hours and both require a certain level of grind I got massively level punished in chapter 7.
I love these kinds of games but I could do without the need to run around a overworld picking random fights for hours on end just to continue a story or grind to get better gear.
I think it was sakurai who recently said the game should respect the players time and I definitely feel that tlad Yakuza does not do that at all despite being probably my favourite Yakuza game
Former Like a Dragon/Yakuza boss Toshihiro Nagoshi is growing his studio to create a game that will inspire gamers around the world.
In the last five years, this team (LOD games) has been a revelation to me. Keep it up boys!
The former Yakuza director talks life under NetEase, and how he's approaching his next cinematic franchise
The reality is that Nagoshi-san was a Sega lifer and can be sold whatever dream by a publisher/investor, because he does not have the sense of what is real and what to believe. After being 30 years outside the talent and publisher market in one company, he clearly is out of touch of the market realities. This will not end well, and if it does, it will be a miracle.
If he pulls it off and gets a good game done from scratch without the infra nor talent and the Netease Execs won't push him to deliver sooner a worse title to recoup their investment, then hats off to him. The evidence shows though, that this is a failed transition. Hopefully I'm proven wrong!
I didn't know he left the RGG studios. Makes sense why the Ishin remake was crap and like a dragon diverted away from traditional combat.