Skyrim Co-Op vs. Multiplayer DLC

InEnt writes: When faced with the question if Skyrim fans would rather a Co-Op or Multiplayer DLC it’s easy to see that one is favored more than the other, but why is this? The idea of playing against another fan doesn’t seem to interest certain gamers, as they would much rather play with themselves although that’s not saying other players are not in favor of the former – although they are not as vocal about it.

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danswayuk3361d ago

I love the idea of Skyrim Co-Op, although I do get why some people hate the idea of multiplayer.

Solid_Snake373361d ago

if they somehow release a Co-Op dlc, they should make monsters more challenging to kill D&D style co op

Trey_4_life3360d ago Show
Lazy_Sunday3360d ago (Edited 3360d ago )

Trey, you have it backwards. The PS3 has the less stable servers, it's only equal for the PS3 and 360 when it's developed for the PS3 first, since the technology is more difficult to code, it makes it easy to port to the 360. When it's developed for the 360, the translation process is too complex, and it leaves a lot of room for bugs.

Just so you know though, Skyrim may have actually been more successful and much less buggy on the PS3 if it was the lead development platform for consoles, due to it's superior CPU power, which takes an equal and almost more substantial role in playing Skyrim on the PC. The 360 relies more heavily on it's GPU to do a lot of Skyrim, and the 360's GPU still isn't very strong. You can play the game on a 256MB DDR3 mobile Nvidia GPU, using ultra settings with shadows on medium. It will keep a substantial framerate around 35-40FPS at 720p that seldom drops, but without a good CPU it will hit 20-25FPS after about an hour of exhaustion. These are much more performance heavy than the PS3 settings, but the PS3 version of the game--as it still stands--runs slower than it does on my Macbook Air, and I see that as a genuine problem.

Tonester9253361d ago

Why not have Couch Co-op and Online multiplayer?

NeoTribe3360d ago

Couch coop would not be possible on consoles. Consoles can't handle it.

DA_SHREDDER3361d ago (Edited 3361d ago )

Coop is the only thing this game is missing. Not being able to share epic moments, even the smallest ones, is a loss to all gamers. It's not like it could break anything, especially when we can already have NPC's who follow you.

danswayuk3361d ago

I could not agree more.

vickers5003360d ago (Edited 3360d ago )

11 agrees and no disagrees? Wow. I remember saying the exact same thing before the game came out and like 98% of the people in the article disagreed with me and kept replying with the standard "not everything needs multiplayer" and "Skyrim is a single player game, co-op would ruin it" comments.

Guess they changed their minds or something.

FrightfulActions3361d ago

Skyrim is a huge, huge, huge, huge world. Being able to explore it with a friend as appose to an NPC follower would be incredible. I don't know if it should be paid-for DLC though, something like that should, at least in some way, be free to encourage more people to use it.

BattleTorn3361d ago (Edited 3361d ago )

If Skyrim was to receive Online Co-op DLC, (which we probably have very little chance of getting) it would most likely go down as one of the largest additions to a game via DLC.

And you want it to be free?

DanSolo3361d ago

Yeah it's not like it's extra content.... it's something we have taken for granted for years now, and although this gen has been very tight with the co-op it doesn't make it something we should now pay for!

Now a DLC expansion like Oblivion's Shivering Isles is a DLC pack that is fair to pay for!

jrbeerman113360d ago

free is always better than paid, but why would they go through the trouble? economics 101.

tr00p3r3361d ago

Co op all the way... Make it lag free as well and I'm sold

AllroundGamer3361d ago

am also for Coop, killing the whole Whiterun with a friend will be much easier and more fun (except the important NPCs which you can't kill and only kneel before you :D )

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