Critical Gamer writes: Playing Dear Esther is like walking through a poem. Every path is a verse, each step taken with slow thoughtfulness, until you arrive at a destination full of misunderstood meaning. There are no monsters to fight, no puzzles to solve, no platforms to jump, no dialogue options to choose – nothing. There is one course to take: walk (not run) around a somber, abandoned island through the eyes of an unknown traveller as you ponder the dramatic musings of a troubled narrator. Some will call this a pretentious waste of time and money while others hold it up as a tribute to art itself, but where you fall between those contrasting viewpoints will largely depend on your expectations, your willingness to relinquish almost any semblance of gameplay, and your tolerance for poetic nonsense.