110°

SSX Demo First 14 minute, Intro, Tutorials and Race

ggamdori wrote: "SSX demo was released today on PSN....
It has two interesting feature that immediately pops out. One is the rewind feature, which you can correct small mistakes,... Another thing is Skate (another EA game)-inspired trick control....

The videos show the intro (which was unskippable), tutorials and one race.

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ggamdori.com
gamey4876d ago

I'm totally impressed. Looks fun. Wheeee!!!

LoLZoRz4876d ago

best demo i've ever played.

got 27+ million on Trick It. woop

Captain Qwark 94876d ago

i love it, 10/10 for me off the demo alone. and holy f*ck, highest ive gotten so far is a little over 8 mil. kudos

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7760d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus60d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?