This stunning collection of side-by-side photographs and GT5 screenshots will give you a new appreciation for Polyphony Digital's attention to detail.
That's pretty dang impressive. Have yet to play GT5 for some reason, I love 3 and 4... The ones without people in them would be really hard to tell which is real in most cases.
impressive until people/avatars are in the shots... still GT5 is quite the looker of a game.
The difference is that in reality I don't have 1037 cars :)
I just vomited rainbows... F#$kin beautiful.
i hav this game its beautiful and loaded with features non stop driving, had it for about 4 months and still tons of stuff to do
this game is baller no matter what people say. kaz and his team are constantly looking to improve an already great game by listening to fan feedback. no game has had this much support from a dev this gen to improve the game. this games photo mode is as advertised, photorealistic for real.
Reviewers dont matter any more this gen.
ah....because they take real photo and wrap them around polygons or used them as background? GT4 for example: http://www.gamespot.com/gra... http://www.gamespot.com/gra... http://www.gamespot.com/gra... http://ui14.gamefaqs.com/68... http://image.com.com/gamesp... PS3 can put out more polygons, lighting, and AA so it is better, but it has been photorealistic back then. I'm not sure about support thing because it seems like PD release GT5 in an unfinish state or not closed to what Kaz imagine (under Sony pressure im sure, Kaz even mention it). What we see are update/working progress of GT5.
"ah....because they take real photo and wrap them around polygons or used them as background?" why does it matter the method that they use to render their environments? If it looks good, and especially looks good while playing, what does it matter if its just 2D textures? Is that supposed to make me have less appreciation for how the game (or any game, not just GT5, for that matter) looks?
all i said was that it looks photorealistic because it is photo. It looks even better now due to better polygon, aa method, higher resolution, lighting etc... What is wrong with what i said? I never said you can't appreciate it.
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