Asad of The Koalition writes: Gamers have their own opinions on what constitutes a video game and how they feel about the “traditional” mechanics that make a video game what it is. These traditions are presented to gamers through countless titles of all the genres of the video game spectrum. The overall traditional viewpoint of a video game is that it includes a great deal of interaction, where the player is utilising some form of control to influence what is occurring within the gamespace. Interactivity within a video game is paramount to any gamer looking for a truly interactive experience where they feel they are in control of what happens.
The Chinese Room's Dear Esther goes free on Steam to celebrate the 10th anniversary of this foundational title.
Eh.
I mean free is free, but I found this to be a boring slog.
Not to mention this remasters actually made the game look worse in multiple areas.
I did quite like their A Machine for Pigs and Everybody's Gone to the Rapture though.
On Valentine's Day a decade ago, Dear Esther went from a Source Engine mod to a full-fledged indie game, catalyzing the "walking sim" genre. How does it measure up today?
"The China-based indie games publisher Secret Mode and Brighton-based (the UK) indie games developer The Chinese Room, are today very pleased to announce that they will celebrate the tenth anniversary of "Dear Esther" by making the genre-defining 2012 narrative exploration game free to download from February 14th to February 15th via Steam." - Jonas Ek, TGG.
just completed the story. wow. just wow.
but the developers should integrate the original mod into the remake so that one can compare and enjoy both versions.
I think the original feels a bit different.