Now that Burnout Paradise is available in demo form on both Xbox Live and the PlayStation Network, it's time to find out a little more about the online infrastructure and tech behind the game. Burnout Paradise's Producer Hamish Young was kind enough to answer IGN's questions.
IGN: To what extent are the crashes modelled on realistic physics versus 'Hollywood' physics? What's the difference between spectacle and realism? Are they one and the same?
Hamish Young: I think we have a good mix of the 'real' and 'Hollywood'. The car tumbling down the road is both. The game is maybe slightly on the more believable end of the spectrum that previous games. Also, seeing how the weight of the cars is much more realistic, the crashes have considerably more crunch.
Met with derision from existing Burnout-series fans at the time, Burnout Paradise remains arguably the greatest open-world racing game of all time. Here's why.
I played through the remaster quite recently. It's not as good as I remember, but I think a lot of that is because the "open world" thing was still pretty fresh back then.
I do think there's a gap in the market for a game like Burnout. With the new gen they could really make car damage a huge selling point again.
Burnout paradise remastered and original are my favorite, i got the platinum trophy for both games the nighthawk is my favorite car
Personally don't give a shit for open world racers. Give me a new Motorstorm, Split second, Outrun.
Cultured Vultures: The Burnout series has plenty of great games to play, but which one is definitively the best? We're here to rank them all.
I think the crash mode should comeback. Tryng to make the most damage was very cool.
Burnout 2 should be above 3 imo. The aftertouch takedown mechanic slowed down the gameplay too much in 3.
I love Takedown, Revenge, and Paradise. Dominator was okay, but it clearly felt like a B-tier game.
After playing those awesome games, I went back to try out part 1 and it was rough. I didn't like the controls (whereas the others felt perfect to me), the elevator music was generic and not enjoyable to listen to.
Finally the game's difficulty was extremely high. I could beat all single player races in Takedown, Revenge, Paradise, Dominator, but could not get first place in the very first race for the first Burnout game. It demands perfection and one slight mistake is all it takes to lose. I have yet to play part 2, but I'm hoping it's more like part 3 than part 1.
Burnout Takedown is my favorite racing game of all time. My wife was addicted to crash mode.
No more Need For Speed, it's time to bring back Burnout.
Its long long overdue but the problem is its just not a big money spinner. Thats why EA ditched it. Alex Ward has gone his own way with Three Fields Entertainment & made Dangerous Driving but its very low budget.
Burnout with real life car mechanic costs sounds about right if you want EA to go for it.
Here's the thing, EA is sitting on so many great IPs i would like to return, but at the same thing i feel like modern EA would find a way to ruin it. Besides Respawn, EA hasn't dropped anything good for almost 2 generations IMO.
Absolutely loved these games back in the day. Paradise was good too but didn't quite have the feel of the old games
games like this should knock some sense into people who speed
Dark Sniper expects Burnout Paradise to receive superior sales on the PLAYSTATION 3®.
Due to these sales, future iterations of Burnout will see the light only on PLAYSTATION 3®.
$niper
is the tech too hardcore for crash mode and aftertouch/crashbreaker? :(
B:P was not as good as the previous games IMO, they just seemed so much more fun than this one. I'd have preferred it if the graphics were a lot better. After all in the racing genre graphics can add a lot to the game-play.