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Why difficulty and narrative go hand in hand

A counter-argument to Braid developer Jonathan Blow’s opinion that video-game narratives are impeded by their inherent need to challenge the player.

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Changed from Pending to Approved
Community2437d ago
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THR1LLHOUSE2437d ago

I *loved* Braid, and I know Blow can rub people the wrong way, but I'm glad that he's kind of outspoken about his views. Keeps things interesting.

Anyway, on topic, I think Blow is totally wrong in this case. Reminds me of something like Red Dead Redemption, though that wasn't necessarily about difficulty. The middle part of that game was a chore, but it added to the emotional weight of the ending because you had suffered through a lot of boring missions earlier on.

gillri2437d ago

nest indie game ever, simply amazing