GameInformer: Touch My Katamari Review

GameInformer: Touch My Katamari contains the closest thing to innovation that the series has seen since Katamari Damacy rolled out in 2004. When that slice of progress is the ability to squish your ball of junk in two directions, it’s a telling reminder of how stagnant things have been for the Prince. Fortunately, that morphing ability is surprisingly more than just a gimmick to show off the Vita’s touchscreen — it actually makes the game’s ball-rolling action feel fresh again.

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