Back in 1991, the game Lemmings created a whole new genre of puzzle game. Players were given the chore of shepherding a group of suicidal critters through levels crammed with all sorts of hazards. Unable to directly control the movements of these helpless morons, players did have the power to affect how the lemmings interacted with their environment. By instructing them to do the right thing at the right moment, the doomed creatures would (mostly) arrive safely at their destination. Spirits by Spaces of Play has players using a streamlined form of the same gameplay to help disembodied spirits reach their goal in the afterlife. Perhaps this is the video game community’s chance to atone for all those lemmings they killed back in the 90s?
Beatbuddy: Tale of the Guardians, Spirits, The Great Jitters: Pudding Panic, Tiny & Big in Grandpa's Leftovers, Galaxy on Fire 2, Crazy Machines 2, and The Guild II Collection have a pay what you want model.
A poor remake of the renowned Lemmings game of old, Spirits adds very little to the genre except a colorful background.
DG: Spirits, a charming physics-based puzzler by Spaces of Play, is a simple game that sucks you in almost immediately but eventually leaves a lot to be desired. Your job is pretty simple: guide the leaf spirits through different levels, dodging pitfalls, blocks and spikes until they finally arrive at a spiraling portal to be whisked away. It’s a pretty easy game and each level is relatively non-challenging. That is until you decide you want to conquer each level and come out with perfect results... that’s when the game becomes really challenging.