In the teeth: A February Kickstarter spotlight

Player Attack: After pledging to the now (ridiculously) successfully funded Double Fine Adventure Kickstarter, a few nagging doubts crept into my head. What about all the little people? The people without the star power or the history of Tim Schafer and Double Fine? Isn’t Kickstarter for them? How were their projects faring without this viral wildfire of tweeting and facebooking and donating?

Investigating the Games category of Kickstarter, it seemed there were a lot of people who wouldn’t be telling success stories at the end of their campaigns. Ideas too ambitious, perhaps, or too much money requested. But there was some amazing stuff there, too. I couldn’t help but get excited, and so I’ve shared a few Projects below.

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koehler832438d ago

One thing that is worth noting is that the Double Fine Adventure has (to date)made $1,012,770 in just $15 and $30 donations. So it seems possible to fund a reasonably small game project based solely on user interest without any massively huge pledges from Notch or Steve Dengler or who have you.

Now that said, it's taken almost 50000 backers to manage this. So it seems as though Kickstarter is not the way for a fledgling dev to break out. You're going to need an established audience to make it work consistently.

People like Will Wright, Richard Garriot or David Jaffe could probably use Kickstarter effectively to fund whatever they want to do next. Small devs who have already come up through the traditional pub model like Hothead Games or Capybara (DeathSpank and Sword and Sworcery) could probably make a go at it.

But between Steam, iOS/Android, XBLA/PSN and less traditional means of self-publication a la Mojang, it seems possible for anybody to reach an audience of 50k or so before going the Kickstarter route. The only barrier now seems to be talent and imagination.