Kotaku - I don't know if there are any MMO analysts, business angels, or game director browsing these forums. But in case of, I want to sum up the overall message a large portion of the MMO gaming community has addressed to them lately with sub drops in most popular MMOs.
Blizzard Entertainment has announced the opening of beta registrations for “World of Warcraft: The War Within,” inviting players to explore new subterranean worlds beneath Azeroth.
Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."
HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."
Too many developers are playing it safe. Since WoW set a standard, developers are afraid to take a chance and make something new that's good. Hell, even SE are taking Final Fantasy XIV towards the WoW direction.
Better yet, move away from all the childish "anime" style designs.
If you go on google and search "free mmo's" You will find 99$ of them have goofy anime art styles.
I just got into PC-gaming, and decided to get SWTOR. I stopped playing after 2-days.
It just wasn't for me. Hopefully I may be able to get back into it.
I liked the solo experience, but when at the Repulbic fleet seeing so many max-level player was disheartening. I felt aas though no matter how much time i invested I'd always be struggling to be 'even comparible' to everyone else.
I'm in love with the concept of MMOs, but the genre itself has a ways to go. (before becoming mainstream)
The need to accept that some player want gameplay. To me, MMOs seem to be void of actual gameplay.
And I agree with above, in that they also need to lose the animated artstyle, as well.