VGW: Kingdoms of Amalur: Reckoning is like eating a steak after a week of starving. It’s delicious, savory, and filling. The meal is placed before you and as the aroma tickles your nose; your mouth starts watering and you can’t wait to dig in. But after 36 hours of eating the same steak, with hardly a variation in flavor or texture, even the hungriest of souls will scream, ‘Can I just get some PIZZA!?’ Reckoning is a brilliant, gorgeous piece of work providing over 200 hours of gameplay, but the substance offered still leaves you craving something more.