GamesRadar - Sony made mistakes every step of the way with the PSP. The lack of a second analog stick, the messed up Remote Play, the PSPgo... It was still a solid system, don’t get us wrong, it was just constantly hindered by missteps. While we can’t say for sure that the Vita is going to avoid every single folly and screw-up (like with system updates, which we're hoping are less painful with the Vita), we’re already noticing a big change in Sony’s attitude towards its handheld, proving that it’s committed to not making the same mistakes twice.
While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.
Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?
I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.
Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.
Final Fantasy 7 has come back under the spotlight thanks to the release of Final Fantasy VII Rebirth, but is it worth replaying the original?
Very much so. Graphically it's dated but the story and the gameplay haven't aged a day. It's still one of my all time favourite RPGs and for me is better than Remake in some ways.
Good read
They got it right with their number one reason:
1.
One of the biggest complaints from gamers came from the lack of a second analog stick on the PSP. This made shooters, platformers, and console ports even harder to control due to, well, the lack of solid controls. With the Vita, Sony isn’t only including a second analog stick to shut everyone the hell up – it’s including every single control input anyone could ever ask for, just so people stop freaking complaining about it.
We imagine the conversation at Sony’s headquarters went something like this:
“Oh, you wanted a second analog stick? Here you go. That makes sense. And a touchscreen? Fine, that way it can get iOS ports. That’s smart! And a back touchscreen? Wait, what? Whatever. Fine. Motion control, too? For the love of… FINE. Take it. We don’t care. Just leave us the hell alone.
This not only makes the system capable of handling just about any genre without an issue, but future-proofs it, too. Now Sony can not only swipe console ports, but iPhone and Android developers can bring their games over without making many changes, and the back touchscreen could potentially make for some possible 3DS ports, since you could use the touchpad without blocking the screen. Infinity Blade II as a PlayStation Mini? Yes, please!
It may not be repeating the PSP's mistakes... but it's making plenty of new ones.
The whole proprietary memory format may be the most obvious, but the one that REALLY irks me is the fact that to make the Vita and PS3 "compatible" Sony decided to remove the ability to sort PSP games (and, presumably, Vita games as well) on the PS3's HDD.
That was just a dick move, no two ways about it.
I can give you one. JUST LOOK AT IT!!!!!
the vita is everything a gamer wants in a handheld its a complete device and the writer shows how complete it is me personally mite just get a vita instead of the ipad i was going for i can see apps galore hitting the vita. im not a mini game freak but the big bangers feel better to play on vita and things like facebook, skype, twitter two cameras makes this little handheld soo frikin sweet