The Electronic Farmyard writes, "Whether you’re a video-game developer, academic, a lowly critic or just a plain old enthusiast, gamers love to debate the legitimacy of video-games, in relation to art. In Dan Pinchbeck and Robert Briscoe’s 'Dear Esther', those looking to argue the artistic merits of their favourite past time, now have a game which has the potential to propel their argument further, more than any other game before it and here’s why."
The Chinese Room's Dear Esther goes free on Steam to celebrate the 10th anniversary of this foundational title.
Eh.
I mean free is free, but I found this to be a boring slog.
Not to mention this remasters actually made the game look worse in multiple areas.
I did quite like their A Machine for Pigs and Everybody's Gone to the Rapture though.
On Valentine's Day a decade ago, Dear Esther went from a Source Engine mod to a full-fledged indie game, catalyzing the "walking sim" genre. How does it measure up today?
"The China-based indie games publisher Secret Mode and Brighton-based (the UK) indie games developer The Chinese Room, are today very pleased to announce that they will celebrate the tenth anniversary of "Dear Esther" by making the genre-defining 2012 narrative exploration game free to download from February 14th to February 15th via Steam." - Jonas Ek, TGG.