Gamers Xtreme: "Soul Calibur V is the best installment since Soul Calibur II, hands down. The combat system is more balanced and accessible since its predecessor, the creation system is more robust and the online has been entirely restructured, providing one of the best fighting experiences over the net. If you weren’t crazy about the Soul Calibur franchise before, it still may not be your cup of tea. For fighting enthusiasts and Soul Calibur fans, this is an excellent installment that vastly improves upon the issues of it’s predecessor. Is it worth purchasing though? Most of the game can be experienced as a rental but if you aim to unlock every piece of customization equipment and play online extensively, then you may want to consider purchasing it."
Assassin's Creed's Ezio and The Witcher's Geralt have been excellent guest characters in the Soul Calibur series.
Soulcalibur official Twitter: "Valiant Warriors - Soul Calibur V is taking its final curtain call on the stage of history and will be sunset on the PlayStation 3 and Xbox 360 on June 19, 2023. The base game and all associated DLC will no longer be available for purchase. Thank you for your continued support."
This is why guest characters shouldn't be on the base roster. Im sure Ezio and the whole Assassin's Creed stuff license expired and that is why it is being removed. The same thing is probably going to happen to Soul Calibur 6 in 10 years.
Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?
Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.
Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.
The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.
I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.
shouldnt this game be a 5.8?
I mean after the amount of moves and characters that have been removed. And lack of story and endings for characters.
changing the fight mechanics of unlimited Deflect and repel to ONLY repel and at the expense of a bar but adding a guard break? so a defensive players and slow characters cant even use block safely of retaliate ones predictable oncoming attack so eventually losing inevitably because of the new implemented guard break when all those blue lightening attacks were the purpose of breaking guard in the first place?
I am a fan of the Soul Edge/Soul Blade/ Soul Calibur series. I was really really looking forward to this installment, but unfortunately I am shocked and dissapointed to say Soul Calibur 5 really sucks compared to 4.
Its like Tekken 4 all over again.