David Speyrer was interviewed for his job at Valve on the day the original Half-Life went gold in late 1998. He started working there soon after, just as Half-Life 2 began its lengthy development. Since then, he's risen through the ranks from programmer to project lead.
Now, David talks CVG through some of the processes that led to Half-Life 2: Episode Two being the remarkable game it is.
(Warning: there may be spoilers ahead...)
The most disappointing and infamous video game endings even sour the overall thoughts of a game. Most of these titles represent some of the finest entries in their respective series, marred by an ending we can't quite forgive.
There is no game called Final Fantasy VII Remake Part 2, but Rebirth had a great ending imo. Felt robbed by the ending at first, but the more I've seen it and during my 3rd playthrough, I started to understand and realize a lot more that make me appreciate the ending.
I was enjoying FFVII Remake, even though those whispers throughout the game were annoying. But the ending was so bad that I don't even want to play Rebirth. On top of that, from what I saw on reviews, the ending of Rebirth is even worse.
Also, I'm glad to see Zero Time Dilemma being recognized as the trainwreck it is. After the amazing two first games (especially the near perfect second one), the low quality of the trilogy end is baffling. The new characters are bad, the old characters don't feel like themselves, a surprise "alien technology" pops out of nowhere, the big twist was like "eh?", and it doesn't really finish the story nor explains the loose threads from the second game.
The Half-Life soundtrack (as well as Half-Life 2) is now available to play for free on a number of music streaming services.
Modders bring Titanfall level acrobatics to Half-Life’s humble gameplay
Apex Legends set a high bar in fps mobility. I think new games are now required to have some good mobility options.
from ASDA(uk) for the 360 for only £24.00 bargain