G4TV: Reckoning is built on a great concept that highlights the dynamic nature of game narratives, but unfortunately, it is a victim of its own ambition and fails to capitalize on many of its own big ideas.
Do you remember the good old days, when video games put fast hack-and-slashing combat sequences and extensive levelling systems first and a deep narrative with memorable characters second? BigHuge Games certainly banked on gamers holding some kind of nostalgia for those titles of yore with their fantasy RPG Kingdoms Of Amalur: Reckoning.
This is hilarious that i would see an article after I went and re-bought the game and playing it all week! I love the QTEs in this game its satisfying, the combat is fluid where you can switch from weapons to magic so easily, the weapons, armor, quests, character customizations, lore, world, voice acting, are all great this game has almost everything you'd need and want from an RPG!
I really wish there was going to be a KoAR 2!
COG writes - The games of the last generation were amazing and the COGconnected team decided to get together to countdown their favorites. The countdown inches to number 6 and the games are starting to get good... real good.
The journey comes to an end.
Would LOVE to see a sequel to this brilliant game. Wouldn't mind a remake for current gen systems either.
I think EA owns the rights to it now. I loved the game as well. A rare gem overlooked.
Went into a cave for a mission...Mission glitches and I can't start the mission or exit the cave...Auto save and manual saves are within the cave....I messed up so bad I quit. Really good game though.
such a great game, shame about the studio.
to produce something of that quality as their first title, just imagine what they could have done with more experience.
hahaha!
people need to take the good reviews with the bad and make there own determination
I was excited about this game, but wasn't as enthused after playing the demo. I'll probably wait for the price to drop down on this one.
Another website criticising KoA for things that were ignored in Skyrim.
Skyrim really is a different type of game. Sure its a fantasy RPG but its a big open world where you can wander around all you want and pick up whatever you want, hell play an NPC if you want (boring but you can do it).
Reckoning is more of the story driven RPG. There is not the vast open world but the frames that you would see in Fable, Dragon age, or an older game like Diablo . You can only explore the frame and only where the invisible walls are not.
Both types of games can be good fun, but they should really be reviewed differently as different things are expected. So how does it hold up to games that are similar. It appears the game lacks the character depth of a dragon age or the emoting goofiness of fable but it appears to have better action combat then both and maybe better loot. Should be fun but for me its not a day one buy.