The Last Story director, Hironobu Sakaguchi, believes that developers worry too much about high-quality graphics, when their attention should be given to other aspects of their games.
The release of Fantasian Neo Dimension was something of a full circle moment for Hironobu Sakaguchi.
Final Fantasy creator Hironobu Sakaguchi has revealed his favorite PlayStation game of all time, also offering the reason behind his choice.
I love how the game keeps getting respect off all these Japanese developers when journalists tried to give off the impression it was maybe a little racist for a Western developer doing a game set in Japan tied to Japanese culture.
Literally the best game of 2020 in my opinion.
This is one of my favorite games of all time also. They crossed all the boxes when they made this game. With a team of 160 people and only cost $60 million. Which compared to SpiderMan 2’s massive inflated cost of $300 million is remarkable.
A wide ranging interview with the Father of Final Fantasy to mark his latest title’s launch on PS5.
True!
Nothing wrong with HD graphics. Just make sure the gameplay is good.
HD graphics are nice , but game play should always be more important.
tell that to Square-Enix please, maybe they could listen to you and stop ruining the FF franchise. If only they stopped their obsession with graphics and started to create a really good game instead of mediocre pretty games then they could come out of the hole they are themselves digging.
An by "excessive" what Sakaguchi is really saying is that HD graphics lets you reproduce exactly what you want but at the same time by giving too much detail you kinda ruin other elements but that he has no words to explain this clearly.
This is mainly an issue with Japanese devs during this generation, from what I (and many others) have observed. They seem to have struggled far more than Western Developers in adopting and successfully employing HD/High Resolution graphics in modern games, in both a timely manner and without having to reduce the time spent on gameplay.
Some studios have done quite well; KojiPro, for instance, have managed to create some pretty open-ended gameplay and very pleasant graphics to the same level as western developers. They did fall into the presentation trap, however, with a huge array of cutscenes that far out-last the gameplay (a paltry 5-6 hours worth).
But really, this is more indicative of Japanese developers falling behind in the production of modern games than a problem with hi-definition gaming.