Siliconera: Nintendo gave both Monolith Soft and Mistwalker the same basic advice with regard to Xenoblade Chronicles and The Last Story: to develop a game with a “romanticist approach,” featuring a story and world that would appeal to a large number of people.
Xenoblade developer Monolith Soft reflects on the past and future, talking about quality and striving for more.
Love their games. I wish they had more power to work with as they create awesome worlds but are limited by handheld specs. Hopefully Switch 2 upscaling can work some miracles with the lower end specs and gives the immersion that this world should have.
I'm looking forward to seeing more on what they'll do for Switch 2. Longs they maintain their standard and they have done it for
years.
Hope for Xenosaga 1-3 remaster one day whether they do it or not. They did it with Baiten Kaios.
i would love to play the xenoblade games, as im a big fan of the xeno series in general, but damn.
the anime style character looks and the mmo approach/inspiration the combat is not my cup of tea at all.
Nintendo Life: "If our hopes of some Monolith Soft Switch 2 goodness weren't already high enough, today, they reached a new peak as we learned that the team has added a fresh cutscene director to its ranks with a pretty beefy portfolio to his name."
Nintendo has finally acquired the remaining 4% of Monolith Soft's shares, making it a wholly-owned subsidiary.
One of the best Nintendo first party developers who can squeeze most out of Nintendo platforms.
It si quite a feat that they managed to improve the graphics on Xenoblade Chronicles 3 in comparison to 2 as Digital Foundry pointed out in their tech review.
Imagine if Nintendo made a Next Gen Console stronger than the Series or PS5. They would completely crush the competition. I’m not a Nintendo fanboy in the slightest but let’s be real here, the only thing stopping Nintendo from world domination is the lack of power.
I would have liked bleak, like The Road bleak
Nintendo wanted the games to appeal to a large number of people. And then tried to keep a large number of people from playing them. Odd.