AvClub - Chapter five of the new downloadable game Amy will forever be discussed in muttered oaths and expletives. That’s when the otherwise-benign survival-horror throwback takes a jarring left turn in difficulty. Up to the 11th hour, Amy plays like a mild-mannered blend of Silent Hill and Ico. As the protagonist, Lana, players escort the titular child through the wreckage of a near-future city while fending off zombies and mutants. There is much collecting of keys, hiding from monsters, and shuffling through darkened corridors. Amy, unlike her horribly written and voice-acted friends, is blessedly mute. The little girl is otherwise gifted in hacking and healing. If Lana sticks with Amy, her wounds are healed, but if she strays too far, Lana succumbs to the zombie plague and eventually dies
Like any console, not every release was going to be a hit, and the PS3 certainly had its fair share of stinkers.
turning point had a really great story / concept... it just was very generic in its game play.
Oof! yeah, Ride was a huge fumble they tried to market twice.
Haven Fall of the King was dog-shi7-tastic and should be a runner up to some of those.
I'd even nominate Legend of Kay. Heh Haze... there is no excuse for that one (just pretend Haze did not happen).
MonsterVine: "Let’s take a look at five survival horror games that tried to do something special but, for one reason or another, completely missed the mark."
Examining and discussing how characters on the spectrum have been and could be utilized in our favorite medium.
What's kinda funny about this is, that I have a theory that all these electronics are what are causing autism. You think back to about a generation ago and autism wasn't that wide spread, or we just didn't diagnose it. I feel that since all electronics put out an emf field that it can have adverse affects on a developing brain. No data or anything for this, just a theory I have.