Velocity Gamer - "I think everyone that follows Velocity Gamer pretty much knows that I’m a fan of the S.T.A.L.K.E.R series. I always try to put it in an editorial and try to sneak news in here and there. It’s a game worth mentioning whenever I can and especially since rumors started spreading late last year that GSC Gameworld, the developers behind the series, had shut down. Luckily, we know now that those rumors were in fact, rumors, and the studio lives on. We also found out, however, that the sequel in development hit a monetary road block. So while we may not see S.T.A.L.K.E.R 2 for awhile longer, it’s better then not seeing it all."
Stalker: Legacy of Times was an attempt to create a STALKER-inspired game on CryEngine 2, however, its dev team announced its official cancellation.
Anomaly Developers has released a new version of its standalone mod for S.T.A.L.K.E.R., STALKER Anomaly.
Enemy respawns in open world games are tricky to get right. If they are too frequent it feels 'gamey' and it may render a player's in-game actions irrelevant. However too few respawns leave an open world empty, devoid of threat and frankly rather boring.
S.T.A.L.K.E.R. Lost Alpha expertly shows how to handle respawns by striking a near-perfect balance via a hybrid spawn/respawn system. We investigate how this works and how it has made S.T.A.L.K.E.R. Lost Alpha one of the best semi-open world games around. Ubisoft 'et all should take note.
Cant wait for STALKER 2. Hopefully, nothing else goes wrong.
It's nice to know that STALKER is valued. Especially considering the fact it is truly unique, which is a rare quality these days.