Once again, Armageddon is upon us. From Fallout’s New Vegas‘ depiction of a crumbling, post-nuclear world to the zombie pandemic which haunts both Resident Evil: Revelations and House of the Dead III, the long-term future seems decidedly dreary. Fortunately, the short-term outlook isn’t quite as bleak- with gems like Kingdoms of Amalur: Reckoning and Shank 2 to get us through the new seven days.
With series staple Mercenaries Mode returning to the Resident Evil 4 Remake, it’s time to remind fans of another mostly forgotten mode from the RE series. Reaching the second chapter in the 2012 3DS game Resident Evil: Revelations unlocked something called Raid Mode for players to enjoy. Unlike Mercenaries, Raid Mode is not a time-attack mode and instead operates as a more RPG-lite version of the main game. While players are expected to try and hammer down on a handful of levels in Mercenaries, Raid Mode gives players a much more expansive game type to play around with.
This mode was included in ports released on the seventh and eighth generations of consoles and was part of Resident Evil: Revelations 2, which was released in 2015. However, the Revelations duology is the only time that Raid Mode has existed in the massive Resident Evil franchise, and that should change in some future release.