Kingdoms of Amalur: Reckoning has well over 200 hours of content, the developer has revealed.
Speaking to Strategy Informer at a recent EA Showcase Ian Frazier, the game's Lead Designer, mentioned how a recent content completion playthrough clocked in a high amount of hours.
Do you remember the good old days, when video games put fast hack-and-slashing combat sequences and extensive levelling systems first and a deep narrative with memorable characters second? BigHuge Games certainly banked on gamers holding some kind of nostalgia for those titles of yore with their fantasy RPG Kingdoms Of Amalur: Reckoning.
yoou guys over did it with the drm too i hate entering codes! which is why i didn't buy it
These guys seem full of themselves... Is that just me? :\
Will games like Little Big Planet 2 & Trials Evolution have infinit hrs so take that EA.
Also it's gotta be good. I thought it was Fable for a sec but with worse charcters & voice acting from the demo I played.
I would love a GTA game with 200 hours gameplay.
I played the demo on the ps3 and had know trouble but i never played to the end of the demo but id say i was near it. The game kind of cool but i tryed to get my wife to play it because she loves rpgs and she wouldn't ofcurse i think she is still pi$$ed about skyrim which we are still waiting on the patch. She can't get out of the companys house it goes black screen.