Gaming, I'm Not Who You Think I Am

Games allow us to do crazy things, and the more immersive and real they become, the more choices we’re given, the more our actions are truly defined by us within that game. When the player is actually put on the spot and asked to think about what they’re about to do, assessing the consequences of these decisions, and they choose to kill virtual avatars in compromising positions, what does that say about their genetic makeup?

Perhaps the tabloids are right. Perhaps games do encourage us in ways they shouldn’t.

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