Andrew Passafiume: "Every now and again, a little indie game comes along that grabs everyone’s attention thanks to unique design choices and brilliant immersive gameplay. Games like Braid, Limbo, and Super Meat Boy, just to name a select few, are all fantastic examples of this. These are the games that define gaming today, and we continue to see more of them as time goes on. Sadly, Scarygirl is not one of those games, despite how much it might want to be. It certainly has a lot going for it, but actually playing it is not one of those things."
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The story of a peculiar young girl, in an unusual world with a rather remarkable sleeve. This sentence pretty much sums up the narrative behind Scarygirl. It’s a 2D sidescroller with a twist, literally panning around corners as Scarygirl makes her way through the various levels of this storybook world. While I commend Nathan Jurevicius for his creative art style and character creation, I found this puzzler’s learning curve downright frustrating.
Warp Zoned writes:
Scarygirl is a project by Australian artist Nathan Jurevicius. Ambitious and haunting, the graphic novel follows the charming but strange orphaned girl raised by a giant octopus. The graphic novel is full of colorful, trippy illustrations – everything is very dreamlike yet whimsical. One of the most beautiful things about Scarygirl is the complete lack of any dialog whatsoever – speech bubbles have images, and thoughts and feelings are expressed through facial expressions and body language (as much as this can be done in a graphic novel). But everything about it just works – which is sadly not true for the video game adaptation recently released on the PlayStation Network and Xbox Live Arcade.