DSOGaming writes: "We have known for some time that ray tracing and global illumination would be the two ground-breaking 'features' in future graphics and we are excited to finally see ray-tracing in real-time. The game uses an in-house engine called, Brigade Engine, and comes with a path tracer for rendering. Make no mistake though, Reflect is quite demanding but damn does it look sexy. Ray-tracing is as ground-breaking as iD Software’s real-time dynamic lighting that was showcased in Doom 3. Yeah, we are talking about great stuff here guys, though some of you might not like the noise that is introduced in Reflect!"
It's really primitive at this point, but even this early on something about the technique makes things look more...I don't know how to describe it, really. "Organic," maybe? Does that make sense?
Portal?...
I ran that tech demo with the glass dragon. Managed 2 FPS on a GTX 480, lol, but damn did it look pretty after it had sampled a couple times.
Ray Tracing requires a lot of GPU or CPU power! They do not list the specs of the PC running this and also the Brigade Engine isn't well refined yet.
Ray Tracing is the next step in video game graphics. It will provide easier Photo realistic graphics with superior lighting effects and proper light reflection and shadowing.
Think of it as some good CGI that you will be able to play once it takes shape.
the GTX500/HD5000 series have some Ray Tracing benchmarks floating around on the Internet BUT the HD7000/Next Nvidia cards should be able to give us 30 fps using a Fully capable Ray Traced Game Engine.
emo portal?