The premise behind any MMORPG is pretty simple: Get a bunch of similarly-interested people together, stick them on a server and watch the pot boil as they grind and quest and level their way up the seemingly never-ending ladder of in-game objectives and exploration. The great thing - or worst thing, depending on your perspective - about any MMO is that second M: the Multiplayer aspect. But what happens if you don't necessarily need that all-important feature?
With so many anime games these past couple of years, there's a growing, noticeable pattern in these games that are growing stale — the Arena Fighter.
I think Arena Fighters are the worst fighting subgenre to go to. Why havent the west gotten Shonen Jump games in the style of Marvel Vs. Capcom 2? Or Anime fighter like DBZ Fighterz but not just dragon ball? Arena Fighters just arent very good fighter imo. Even the best Arena Fighter series Naruto Ultimate Ninja Storm I feel is pretty mediocre as a fighting game
We need more AAA anime games that are single player story driven, like you are experiencing another arc or something within that show. It's either fighting games or games that feel shallow with not much going for them, the kind which are made for the sake of it because the fanbase will eat it up anyway.
I want to see a proper well made game by great studios of Cowboy Bebop, Tenchi Muyo, Sailor Moon, Dirty Pair Flash etc
Steel Mantis proves there's more than one way to rock.
Helldivers 2's SEAF Artillery is one of its most cerebral side objectives, but only if players take the time to make it worthwhile strategically.
There usually not much of a choice for the shells you get. I always go for mini nuke,napalm,static field and high explosive. Sometimes you have to settle on regular explosive or smoke. It’s sort of random what shells you are given but that’s how I choose them. I always do side objectives as they give you extra xp and I’m not anywhere near max level