"In the city of Midgar, no one but the very rich ever sees the clear sky.
Have you ever wondered about that? Why would a city be sealed? Why would a metal lid be placed on the hopes and dreams of its people? What does that simple design say about the world, its leaders and, of course, to the player about the narrative of this game?
I cannot say, when I first played Final Fantasy VII back in 1998, I ever thought much about it. What did the layout of a city mean to me when I could explore this world, talk to these characters and even, yes, breed chocobos? I was caught up in Cloud’s confusing life. Together, we wandered from place to place watching events unfold and, each time the game gave us more room, exploring the new edges. I never stopped to think about the reasons behind the designs."
Check out the fresh Final Fantasy IX artwork released for its 25th anniversary, alongside new Japanese bios and merchandise!
Skewed and Reviewed have posted panel images from the big reveal at PAX East.
Vampire Survivors: Emerald Diorama is one of the biggest content drops ever, with a free DLC based on Square Enix’s SaGa fantasy RPG.
Freedom will always but supressed now or then, in a way or another and one has to fight to take it back. it's an earned right, those in power and wish to remain in power fears it most.
one of the many threads weaved in the fabric of our nature.
Freedom died in FF after FF9.
FF10 was really good and you could at least return to areas, its my fav game of all time. It had limited freedom but i would prefer a world map.
this guy is thinkin way to hard lmao.