After pressing start: The Infinity Engine's coldest opening

Nightmare Mode's Tom Auxier returns to continue his running series on introductions in video games in time to liken Planescape: Torment's to falling off a cliff with no parachute. Also discussed are the things an introduction can offer the player to make them keep playing: knowledge, curiosity, and momentum (and why tutorials ruin one of them).

Read Full Story >>
The story is too old to be commented.