Eurogamer writes
"Agetec has announced plans to publish the excellently named "Puzzle Guzzle" for PSP from Irem next spring.
In it, players race to assemble triangles and other shapes by rotating marked squares pieces.
"It may sound simple," apparently, "but winning at Puzzle Guzzle requires that players think in multiple dimensions to succeed.""
Though a bit square, this puzzle game fits nicely into any lazy day.
The Good
* Unique block-clearing mechanic
* A few interesting strategic elements
* Wacky character customization
* Eight people can play using one UMD.
The Bad
* Ubiquitous "stuff keeps falling" puzzle model
* A generally lackluster production
* Stuffit mode loses its luster pretty fast.
Not only is the overall presentation forgettable, it's relentlessly so; the blue and orange visuals and generic sound effects remain constant throughout the game. The least Games Radar could have hoped for is a little variety, like different color palettes as you progress through the game. Still, it's a great concept (and a good value at $20) that's fun in short bursts, just don't expect it to become your latest addiction.
You'll love:
- Simple, fresh take on block puzzles
- Three distinct modes offer variety
- Building your mascot is surprisingly fun
You'll hate:
- Overall lackluster presentation
- Annoying mascot voices
- Daily fortunes needlessly tacked on
Puzzle Guzzle is a surprisingly good puzzle game with a few flaws that hold it back from being great. While the concept holds strong, the game can become repetitive fast and doesn't always end with a logical finale. Hopefully with some modification to the formula they can make a sequel that solves some of these problems, but as of now this is likely a niche game at best.
or at least find a way to port over RPG maker [if allowed] and add lots of new features.