260°

The Ten Best Multiplayer Shooter Maps of All Time

What are the best multiplayer shooter maps of all time? I know the question has been asked (and answered) before, but there's one or two that I think have been left out, so it's time for Padinga's own spin on a tried and true article.

birdykilla4903d ago

google halo 2 maps there were over 20 halo 2 maps and more than 10 were just pure classic. Bungie really outdid themselves with Halo 2.

FriedGoat4903d ago

This list is rediculous, all time? More like the past 10 years. Quake 3 alone has about 20 better maps than this.

Campy da Camper4903d ago

Maybe. I would like to say thank you to the site for putting all the maps ON ONE PAGE.

Nothing irritates me more than going to a website's top 10 list and having one item per page.

THANK YOU.

LaughingFish4902d ago

I respect that point of view, although I don't agree with it. Longest Yard maybe should have been here.

bodybombs4903d ago

im surprised they didnt say lockout, i expected that to be on of the first ones. i agree with facing worlds and blood gulch. wake island was a good choice too

CarlitoBrigante4903d ago

This list is stupid. How old is the guy who made the list? 15? Why did he only included maps from the past 10 years?

Left4Dead? Gears of war? Even GTA4??!! I wonder if this guy started gaming only yesterday.

Where is the awesome map called Blood Gracht from Killzone 2? Where is Radec Academy? Where is Quake 3?

This is an xboxer list.

EmperorDalek4902d ago

Forgot about Blood Gracht, but Radec Acedemy was a spawn-kill fest. The map itself was good, but almost every round I played on it had one of the teams camping around the other base.

Hicken4903d ago

You can always tell a non-PS3 owner made a list like this when none of the maps from KZ2 make the list.

kneon4903d ago

Pretty much every map from KZ2 should be on the list.

CarlitoBrigante4903d ago

Blood Gracht and Radec Academy are better! Anyone want to play KZ2? Add me on PSN! :)

floetry1014903d ago

Just about any map on CoD4, Counter Strike and Halo could have been chosen. Maps are what make potentially great multiplayer games classics.

Kewl_Kat4903d ago

Arica Harbor from Bad Company 2!

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250°

Halo: Combat Evolved Remake reportedly planned to release in late 2026

Xbox Game Studios' Halo: Combat Evolved Remake is reportedly planned to release in late 2026 to celebrate 25 years of Xbox.

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Goodguy0116d ago

Dear God it's been 4 years since infinite and no official update on anything lol.

Tacoboto16d ago

No official update on anything?

They replaced studio leadership
They changed the studio name
They announced the change to UE5
... all while supporting Infinite

The support to Infinite isn't what it originally should have been but they've still been providing tons of official updates over the years, and as recently as two months ago added a brand new weapon.

GamerRN16d ago

I think remaking Halo Combat Evolved, and going to 2 and 3 again, will help give the studio an idea of how to make a Halo game feel like Halo again

Tacoboto15d ago

Infinite did feel like Halo, that's not what the complaints were...

The complaints were almost literally everything else. Monetization, netcode and desync, the campaign structure, story, and single biome, the weaker-than-expected post-launch content.

InUrFoxHole15d ago

Gotta agree. Infinite felt like halo.

Profchaos16d ago

Dev times in modern days 4 years of silence isn't unheard of when things are running smoothly.

And around 6 months ago 343 did show a tech demo of ue5 using halo assets so it's not radio silence.

Given all the shake ups i am more surprised we're getting anything next year at all.

RaidenBlack16d ago (Edited 16d ago )

They coulda started with Halo 3 remake ... I know Halo CE remaster was not proper with the art style but still, remaking after a remaster seems dull, when Halo 3 and Reach have started to show some age.

PhillyDonJawn16d ago

Yeah I hate they used Halo reach artstyle. Hope this remake feel authentic yet fresh

--Onilink--16d ago

Probably the simplest to work around with. They are reportedly doing it in UE5, so its just as much an Anniversary thing, as its probably the studio getting familiar and setting up their tools and processes in the engine with an actual game, to facilitate the development of the next Halo

Profchaos16d ago

I'm guessing combat evolved has a smaller scope in general the later half of the game features a ton of backtracking and reused assets making it a easier game to remake on a deadline

Its also a better choice if this is the first game to be multiplatform mind you I think it's pretty much a given that anyone with a passing curiosity has played this by now in some way be it pc or brought a used console for a few bucks

darthv7216d ago

This will likely come to PS5 at the same time. 25 years of XB.... shared with PS.

Obscure_Observer16d ago

It´s gonna be among best sellers on PS Store next year regardless.

raWfodog15d ago (Edited 15d ago )

I would love to see Lost Odyssey come over to PS5. I would definitely buy that again. That was the first game that I played on my 360. Loved the story and battle system. One of the best JRPGs of all time in my opinion.

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70°

Hilarious new Halo Combat Evolved glitch lets players drive the iconic Halo Ring itself

A new Halo Combat Evolved glitch has been discovered that allows players to control the iconic Halo ring itself.

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260°

Gears Of War Creator Urges Devs To Make Single-Player Games Amid EA's Live Service Focus

Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.

Relientk77140d ago

I agree with Cliff for once.

Single player games > GaaS

JEECE139d ago

Too bad he didn't have this opinion when he chased trends with Lawbreakers. Or when he chased trends with Radical Heights.

Popsicle139d ago (Edited 139d ago )

He learned from the mistake or he wouldn’t be advocating for more single player experiences. I find this refreshing in a world where we often see people so stubborn that they tend to double down on a mistake which results in making things even worse. Seriously, good for him!

JEECE139d ago

@Popsicle

Oh for sure, better late than never. And better to somewhat own up to your mistakes, rather than just blaming your release window, or advertising partners, or gamers lol.

anast138d ago

@Popsicle

Of course we will never know his intentions, but it's hard to believe he is just a naive agent that is learning from his mistakes.

-Foxtrot140d ago

He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.

RaidenBlack139d ago

Not converting Jawbreakers into F2P was the final nail in the CliffyB coffin.

Knushwood Butt139d ago

Jawbreakers would have been a better name! Heck, I might just go and trademark that right now.

BISHOP-BRASIL139d ago

@Knushwood

Aren't those a kind of candy already?

coolbeans139d ago

You're missing the point. His studio's short lifespan is what *inspired* him to make this comment in the first place.

-Foxtrot139d ago

Oh I know the point...I'm just stating the obvious and how stupid he was in the beginning to jump on a trend he had no real experience in. A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War.

He'd have been better creating something like Gears of War again, a great single player story and a good online mode.

coolbeans139d ago

-"A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War."

I mean... you're kinda muddying terms when Gears has always had a strong multiplayer component. Even if I grant you that, Cliffy B started cementing himself at Epic with Unreal Tournament, which was among the earliest shooter series to have "proto-GaaS elements" (downloadable maps, cosmetics, special editions that bundle stuff together). Lawbreakers and Radical Heights (were it finished) weren't major career shifts to him like they would be for, say, Fumito Ueda.

Regardless of that, it's still kinda useless to state the obvious when CliffyB himself made his comments with the benefit of hindsight already.

139d ago
CrimsonWing69139d ago (Edited 139d ago )

Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.

This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.

So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.

Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.

anast138d ago

I agree with every point here.

Redemption-64138d ago

Games do bring in a profit, it's the greed that is killing the industry. Here is a fact, live service games overall make more, significantly more money than single player games

What you should be asking is executives not wanting continuous growth or firing them. Saying devs should be fired when those who are fitting the bills and setting unrealistic expectations would make things worse. What do y9u think would happen if they released say, 30 single player games and over half of them fail? You are going after the wrong crowd.

DankSinatra139d ago

About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.

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