The latest blog from Sauropod Studios goes back to the very basics of their upcoming RTS Castle Story and explains why it is that voxels make such bad castles, hence why they are not using them in the game.
The Humble Québec Indies Bundle just launched today. It features games like Jotun: Valhalla Edition, Tales from Candlekeep: Tomb of Annihilation, Castle Story, and more.
A Kickstarter, almost four years of Early Access, and five years of development: strategy game Castle Story is finally upon us with a 1.0 launch.
In her session at Casual Connect Europe 2015, My N. Tran showed us how Storm8 brought Castle Story back from the dead and soaring into the iTunes’ Top 100 Grossing charts. A piece of knowledge she offered was this, “When you have a limited number of actions in your game, a compelling narrative is essential for maintaining player engagement”.
Minecraft doesn't use voxels...