There’s been some buzz surrounding Kingdoms of Amalur: Reckoning lately. While it’s been viewed by some as a potentially good game for a while now, it seems to have only hit the collective conscious around the start of this year, as we move closer to its intended release date.
A lengthy demo hit the 360 a few days ago, and as someone who’s been itching to get their hands on the game, I jumped at the chance to check it out.
Do you remember the good old days, when video games put fast hack-and-slashing combat sequences and extensive levelling systems first and a deep narrative with memorable characters second? BigHuge Games certainly banked on gamers holding some kind of nostalgia for those titles of yore with their fantasy RPG Kingdoms Of Amalur: Reckoning.
This is hilarious that i would see an article after I went and re-bought the game and playing it all week! I love the QTEs in this game its satisfying, the combat is fluid where you can switch from weapons to magic so easily, the weapons, armor, quests, character customizations, lore, world, voice acting, are all great this game has almost everything you'd need and want from an RPG!
I really wish there was going to be a KoAR 2!
COG writes - The games of the last generation were amazing and the COGconnected team decided to get together to countdown their favorites. The countdown inches to number 6 and the games are starting to get good... real good.
The journey comes to an end.
Would LOVE to see a sequel to this brilliant game. Wouldn't mind a remake for current gen systems either.
I think EA owns the rights to it now. I loved the game as well. A rare gem overlooked.
Went into a cave for a mission...Mission glitches and I can't start the mission or exit the cave...Auto save and manual saves are within the cave....I messed up so bad I quit. Really good game though.
such a great game, shame about the studio.
to produce something of that quality as their first title, just imagine what they could have done with more experience.
Honestly, I totally agree.
I personally wasn't expecting much and the game seemed pretty okay, its got potential.
Name one other full fledged RPG with a combat system as deep and fluid as this game.
Despite any perceived flaws with anything else, thats what has me sold. That, and its not a sea of grey and black.
The game world is very oldschool in design. There is nothing wrong with that, and I think the focust of this team was combat and giving the player a lot of choice with combat style and weapons. If they are able to keep the enemies, combat and stories fresh and engaging, I'll say the game would have suceeded.
When you reach the open world, with the towns and such, you really get a feel that the game will have plenty of content and lots of ways to approach combat. I will leave my full judgement until I play it, but I am going to play this game for sure. It is not like Skyrim, but it is not trying to be. It looks to be a good first game, but I think they should get feed back, and if the design of the world ends up being the biggest complaint, they should have some one, experienced, help the 'commic book' guy design a more modernized open world. But as I said, we have to play it first. People may end up prefering this type of design for this type of action game.
I enjoyed the demo, but saw some AI flaws, which is my biggest concern at this point. I haven't seen anything that would stop it from being playable, but some of the enemies stop attacking during battles. I only saw it a couple time when fighting a group of enemies, but overall they did what you would expect. We shall see in a few weeks.