ZI writes: "In Part I, I addressed Link's potential love interests in the first four games of the Zelda series - from the original Legend of Zelda to Link's Awakening. Those earlier titles in the series, due to technology limitations, weren't able to have a whole platoon of NPCs (non-playable characters), and thus, the number of romantic interests for Link were few. With the Nintendo 64 this all changed, as the world become full of characters.
Instead of the fairly straight and narrow path we'd seen so far, Ocarina of Time and Majora's Mask opened up room for plenty of potential candidates for Link's crushes. Everybody loves a good love story, so in the wake of Skyward Sword's hinted romance, let's continue our journey to the two Nintendo 64 titles. Who's out there for Link, and more importantly, who do you fans and myself conclude is the one Link ends up with?"
VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."
Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."
I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.
but still considered the best of the seties.
i would have liked botw to be more like ocarina.
25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.
Ah the more simple times of the 2020s.