Yi-Long4539d ago

.... he was just so great in Monkey Island 1 and 2, design-wise.

... and then they went all cartoony with him for MI3, they went cartoony 3D with him in MI4, and they went butt-ugly redrawn sprite for the remakes of 1 and 2. Sadly.

There's some fan-art out there which shows how Guybrush SHOULD look when you do a HD-remake, which sticks true to the original design of the character while still looking great for todays' gamers.

Guybrush is such a brilliant character, but he hasn't been done justice by Lucasarts since Monkey Island 2. Sadly.

coolbeans4539d ago

I like the how the remakes look. You can't possibly expect there to be a definitive 'remade Threepwood' when the first ones came out in early 90's. You could hardly tell certain pixels apart back then.

60°

Ranking Every Monkey Island Game From Worst to Best

Cultured Vultures: We’ve taken into account every monkey, every eye patch and every undead pirate, so without further ado, here are the Monkey Island games across the franchise’s history ranked from worst to best.

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culturedvultures.com
50°

Ron Gilbert and Dave Grossman Talk Humor and Bringing Monkey Island Forward 30 Years

Original Monkey Island creators Ron Gilbert and Dave Grossman talk with us about the series' humor and bringing it forward 30 years in an interview from PAX West.

Read Full Story >>
techraptor.net
YourMommySpoils654d ago

I'd love to see DeathSpank on current gens.

922d ago
BrainSyphoned922d ago

Having to do a thing three times would make my list as #1

Jeriphro922d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned922d ago (Edited 922d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

921d ago
0hMyGandhi922d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro922d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola922d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck921d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel