160°

PC version of Syndicate won't support DX10/11; multi-core CPUs will be better supported

DSOGaming writes: "According to Starbreeze, Syndicate uses an advanced and evolved in-house engine, that comes with a global illumination solution and an optimized postprocessing pipeline. Sadly though, Syndicate won't support the DX10 or DX11 API's. And before pointing your gun to Starbreeze, this is quite what we've expected. Syndicate is a multi-platform game and as we've said in the past, a proper DX11 needs to be built from the get-go with that API in mind."

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dsogaming.com
h311rais3r4855d ago

Hmmmm then explain why multi platforms games such as crysis 2. Bf3 and even da2 have dx11 support? God I'm tired of these excuses. Just say it as it is. We designed it for consoles first.

Fishy Fingers4855d ago

Reads more to me like when development began, it was a choice between Dx9 and Dx10. Dx10 being a rather under used and honestly, not a great API, which was never fully realised. They went with Dx9. By the time Dx11 hit the scenes it was considered more hassle than its worth.

It's getting to the point where a dev must ask, why put the majority of the effort into what will likely be our worst performing platform? I'm a PC gamer and even I'd struggle to justify that.

closnyc4855d ago (Edited 4855d ago )

the real graphical leap is going from dx9 to dx10. Why dx10 was discontinued, still baffles my mind. DX11 is nothing but tessellation and some other minor features that dont really give a graphical leap like crysis did with dx10 back in 2007.

Fishy Fingers4855d ago (Edited 4855d ago )

Dx10 brought many of the advancements but was poorly used, poorly optimized in many cases and there for, put to very little use in most games. Dx11 on the other hand, actually works and does so far more efficiently, and effectively than Dx10 ever did.

Your example of Crysis is pretty much the be all, end all of Dx10, and even on todays hardware, its terribly optimized.

Pjuice4855d ago (Edited 4855d ago )

@ closnyc dx10 was the the biggest rebuild of the api since the beginning of the api and they thought it had to be done to make it more efficient and work better with new and upcoming software/hardware features it was basically redone from the ground up and now all future upgrades/updates to dx will be based off dx10 until the next total rebuild of it so dx10 was a very important step for the api, dx11 is basically an optimized version of dx10 with some new features the one most talked about is obviously tessellation it also allot more efficient at multi core/threaded rendering, if you would really like to know more about this read this and all the table of contents
http://www.tomshardware.com...

ProjectVulcan4855d ago

They are poor excuses to be honest, even games with semi implemented DX11 benefit because the API is built to actually improve efficiency on the CPU side as well. DX11 means that your game engine is less likely to be CPU bound. A typical problem of a DX9 only code path is that the game scales poorly across different CPU performance.

This is partly why i imagine they have chosen to highlight how they are working on multicore enhancements for their game- but it isn't the same. Unless they have carefully built the game for PC which i doubt, it'll never work as well as even if they had shoehorned in DX11.

I am not one for wanting devs to shoehorn in the codepath, much prefer it being written properly for the game in the first place. However When we still have DX9 only games in 2012, it is disappointing to see developers not even taking the DX11 enhancements on board.

zag4855d ago

or to have it on consoles which don't support Dx11 you need to use Dx9.

Though that would only cover the PC and 360 side it wouldn't cover the PS3 as well.

I think this whole game is a trade off, they have gone for a FPS because they think people want to play as the people on the ground even though the game is based on a remote controller forcing people on the ground to do what they want.

They have also dropped all the addon you could do in the original games and gone for a timed use and slight upgrades, like a bullet time that is on a timer before you can use it you also have persuade type thing as well that you can use any time.

it's more like a Deus Ex than a syndicate game

To be honest I think if this games doesn't get pan I'd be shocked.

From a preview the reviewer wasn't overally

papashango4855d ago

Too much focus on directx. Regardless of what it uses its going to be the same old tired cinematic shooter that has a weak story and characters that annoy you.

Remember when shooters didn't have stories and instead focused on gameplay and fun factor like cs, unreal, and battlefield.

I miss fun shooters

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john24855d ago (Edited 4855d ago )

So you want some 'rounder' objects here and there? Because this is what we get these days with DX11 and that's nowhere what a proper DX11 game should be like. Don't get me wrong, I want a nice DX11 game but when the best visually game to date is DX9 (Crysis), then what's the point of asking for some gimmick-y DX11 features?

All those exclusive DX11 features are not exclusive at all, they are simply locked by most developers. HDAO is supported by DX9, as are soft-shadows,soft-particles, Global Illumination and reflections, motion-blur and DoF. Same goes for the higher-quality HDR. Apart from the tessellated objects, there is nothing to write home about in most DX11 versions of our PC games

gillri4855d ago

so why bother upgrading? I havent for 3 years now and plays all recent games fine

I will upgrade majorly when the next gen of ocnsole comes out and developer really start building games using lastest hardware form the ground up

Voxelman4855d ago

actually there is one DX11 feature that should make it standard issue in all PC games. And that is multi-threaded draw calls, which allows a game engine to use more than one CPU core to issue draw calls to the GPU. It could basically eliminate the CPU limitations on framerate in most games, but no one bothers to just implement performance features, they always just throw a bunch of tessellation around and maybe high quality HDR etc and call it a day rather than just optimising their current effects to run much faster in DX11.

Also the reason that high quality HDAO, HDR etc are locked to DX11 is because DX11 supports better compression methods on textures etc in working memory so they can be implemented at a higher quality with a smaller impact on GPU memory footprint and less of a performance hit. The fact that most games have pretty low res textures and most people are running GPUs with 1GB+ of VRAM anyway and being CPU bound in many cases anyway means that it is possible to do basically the same effects in DX9 without major issues on most systems.

h311rais3r4855d ago

U don't know dx11 can do do you? It allows higher texture rendering with less impact aswell as tessellation

john24855d ago (Edited 4855d ago )

@h311rais3r: Simply LOL. What's the point of a higher texture rendering when you'll be getting the same blurry, low-res textures. Or did you think that if - let's say - they included a DX11 path (like in all other games), you'd get and better textures? No, you wouldn't. And that goes for all DX11 games. Well, apart from Crysis 2 but MaLDo put Crytek to shame with his high-resolution texture pack that its first versions worked fine in DX9. Surprise surprise.

You failed to realize that I didn't say that 'DX11 is awful' but that 'current DX11 games are awful'. It's sad but we haven't got any true DX11 game (and BF3 could run just fine in DX9. If you think otherwise when the very same engine works great on DX9 consoles then... DICE did really trick you). There is a HUGE difference between these two sentences

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empireblood4855d ago

A lot of games uses dx9 like Skyrim or LA Noire, and they looks ok

byeGollum4855d ago

yup.. too busy playing to notice technical details in my opinion..

but hey, I can understand if you paid hundreds to thousands for a gaming machine, you might wanna justify your purchase with a few more polygons..

Fishy Fingers4855d ago

Lets not be naive, theres a little more to it than a few polygons, although I'll concede, to many the difference wouldnt exactly be night and day.

NYC_Gamer4855d ago (Edited 4855d ago )

i'm not surprised just another game that won't make full use of the hardware many of us brought.well,at least my upgraded hardware helps make work a lot more easy.

130°

Syndicate Reboot Servers to Close

Electronic Arts has announced a number of server closures in the coming months, including Apex Mobile and the 2012 Syndicate reboot.

MadLad774d ago

What online functionality did Shadows of the Damned even have?

kevco33774d ago

My thoughts exactly! Some kind of score chart I've forgotten about?

coolbeans774d ago

Syndicate's big saving grace will soon be erased for good. I'll give *some* credit to EA in keeping servers up for 10+ years.

mastershredder773d ago

Oh yeah, an actual cyberpunk game. I have fond memories of the old bullfrog Syndicates.

IamTylerDurden1773d ago

Syndicate was a fun and high quality late PS3 fps that got swallowed in the sea of fps at the time. It was short and it didn't innovate but it had good visuals and fun combat. Starbreeze i believe. Rip Torn and Rosario Dawson.

90°

Syndicate - 10 Years with no Reboot Reboot

10 years since the Syndicate series was rebooted as an FPS, perhaps it's time we got another reboot as a strategy game?

ABizzel11128d ago

I enjoyed this game, especially the co-op. It was solid sleeper hit IMO.

MeteorPanda1128d ago

was this the game with the cars on rails and you could blow up killing everyone in it? l loved this game, lol

porkChop1128d ago

I couldn't get past the first half hour or something. Hard to remember but I didn't play long. I don't know if there was something wrong with the PC version or not, but the bloom was so bad it hurt my eyes. I started getting a horrible headache. I could hardly see anything because there was extremely intense bloom everywhere.

annoyedgamer1128d ago

EA always let their PC versions fall by the wayside. The same thing happened with Dead Space 1.

Gheritt_White1127d ago

This remains one of my fave hard sci-fi FPS games from the X360 era. A compelling premise with an interesting setting and solid characters, plus outstanding special ability mechanics. Def deserves more love.

150°

Five Abused Video Game Visual Effects

Like children with new toys, developers can excitedly overdo it with visual effects until good sense prevails - here are five examples of exactly that from across video games history

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techstomper.com
fr0sty1406d ago (Edited 1406d ago )

Dirt on the lens (and JJ Abrahms style overuse of lens flare) is the worst, especially in war games like Battlefield. We're not supposed to be a camera! Way to ruin the illusion of actually being the player we're controlling.

PrimeVinister1406d ago

Yeah, that's a bad one that is missing from the list

FPS_D3TH1406d ago

Most soldiers today wear goggles or tactical glasses so dirt on the lens isn’t that much of a stretch tbh

isarai1406d ago

Vignettes, chromatic aberration, and that annoying thing where they blur the corners of the screen. Also film grain.

FPS_D3TH1406d ago

All those immediately get turned off when I load up my settings haha. Unless I’m going for screenshots it’s more than annoying

PrimeVinister1406d ago

You are mostly stuck with whatever terrible effects on console. There are some options like motion blur that can switched off but it's not common

PrimeVinister1406d ago

Depth of field is annoying. Along with most camera or lens effects.

But DoF will be cool in the future when they can track what you are looking at and apply DoF accordingly.

DeviateFish1406d ago

Don't forget camera shake and "realistic" camera movement in cutscenes.

porkChop1406d ago

The Syndicate reboot had the absolute worst bloom I've ever seen. It literally hurt my eyes and gave me a headache just from playing. I could never finish it.

PrimeVinister1406d ago

Absolutely. Beyond the distraction and obstruction, it looked unpleasant a lot of the time.

1405d ago