2011 was a good year for gaming. Some of the better trends included day 1 sales and being able to pick up that AAA game for less then $60 as well as Onlive's continued growth. The bad trends included Project $10, services like Origin, and forcing gamers to keep a constant internet connection.
We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.
We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
Deadly Premonition is a pretty weird game, but all of these absolute oddities are even weirder.
I'd have to say DLC, it was a good concept at the start of this gen but now its just an excuse for developers to cut out content and sell it back to the consumer for a price.
How about Capcoms super and arcade editions and making those buy the vanilla feel ripped off. Also I hate paying for dlc on the disk or paying for missing chapters for games(AC2 and Deus Ex HR. Pre order bonuses should also be removed as well