350°

NPD: Behind the numbers of 2011

After three straight months of gains according to the sales-tracking NPD Group, the U.S. retail video game industry pulled back in December for an end of the year that caught many by surprise.

Read Full Story >>
gamasutra.com
Anon19744906d ago

Interesting look at the changing game landscape in the US. Like the author noted, Nintendo sure took credit for driving industry gains but sure is quiet now as the void the Wii and DS leave brings down the numbers across the entire industry. I also agree that this may well be the best year the 360 could see in the US. I'm not even going to pretend that I've ever understood PS3 sales in the US but another price cut certainly couldn't hurt. And as for the Vita - again, I'm with the author on this one. I think it looks like a great handheld but I don't know how it's going to perform in the long run with the way gamer's habits are changing. Same goes for the 3DS. I'd love to be wrong about both of them, though.

Oner4906d ago ShowReplies(3)
GraveLord4906d ago

What is so confusing about the PS3 in the US?

Xbox 360 gets the most marketing by the gigantic Microsoft corporation so it sells more. It's not that complicated.

4905d ago
otherZinc4906d ago

Seems the 360 outsold all SONY platforms combined.

The Wii has nothing to hold its head down for, they still won this gen. The 3DS will be fine when Nintendo slow the sales of their other handhelds.

The PSVita will collapse quickly as its targeting a market that has smart phones, tablets, & iPads. 3DS is safe as its target market is 3 to 10yrs old: Vita is 14 & up; this crowd has out grown that market.

gamingdroid4906d ago

I agree, I question the PS Vita strategy.

The Wii although is contracting is selling as well as the PS3, right before a new hardware launch. They have nothing to "hold their head down for".

4906d ago Replies(1)
BubloZX4906d ago

I disagree with the Vita statement. While it does act more smart phone-like its target audience is still the gamer. Unlike the 3ds the psvita in the long run will have full developer support that will try and push the hardware to its limits while the 3ds will heavily rely on first party support. Unless the vita comes with a "call/text function" it is in no competion with a phone. and until ipads,tablets, and smart phones have some type of cartradige or external medium they wont compete with the vita or 3ds.

SDF Repellent4906d ago (Edited 4906d ago )

@thec311
"I suggest you ignore these taylored numbers and only listen to official info from Sony which is always truthfull."

LOL, like the truthful official 3.8 million sold in one day for Uncharted 3 from Sony.

Venjense4905d ago (Edited 4905d ago )

That was fantastic, I only wish it covered the entire market not just the US (it's only a partial picture and not indicative of the market as a whole) but it was very interesting nonetheless. IMO

90°

Bizarre & Forgotten Final Fantasy Games

Just like you don’t ask a woman her age, you don’t ask a Final Fantasy fan how many games there are in total.

Read Full Story >>
culturedvultures.com
gigoran810h ago

I don't quiet get who it's directed at. General player? Sure, I can believe them not knowing some of the less popular final fantasy games. But final fantasy FANS? There is nothing forgotten about these games.

gold_drake5h ago

i was just about to say the exact same ha

i played all of those games haha

120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

Read Full Story >>
gamesindustry.biz
130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

Read Full Story >>
www-alhub-me.translate.goog
senorfartcushion2d ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg1d 21h ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler892d ago

Hope they use his vision in the game

Inverno2d ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman2d ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof2d ago

I wouldn't hold my breath on "bold".

Show all comments (8)