Kotaku - Last week, my friend and colleague Matt Cabral wrote up an excellent preview of Hitman: Absolution for Kotaku. I was given the same demonstration by IO Interactive and Square Enix this week at CES and couldn't agree with him more - the game is going to be absolutely bloody fantastic.
However, one small reason for this is because it happens to borrow one of your favorite game mechanics from one of your favorite games. Red Dead Redemption.
When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.
The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.
Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.
Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.
Hitman: Absolution: 72H for FREE. There's no gimmick here, just CLAIM IT and it's yours forever
Rips off Red Dead Redemption? Last I checked, there were games that game before Absolution that featured the same mechanic. If anything, Absolution is "ripping off" the games that "ripped off" RDR.
As far as I know Call of Juarez (the first one) was the first game to do this and actually did it better than RDR. Of course that was about the only thing it did better.
So this is what Hitman has become? Screw you IO, you f***ing sellouts
Lol real life Special Forces technique. I knew the government and military were hiding time distorting technology from us!
Still going to buy it because of my love for the franchise. But its disappointing that games keep getting easier. Health regen is now a standard in all games... I miss Health pickups and even better no ability to get ur health back up until the mission was done. The good old days. Now people want perks and abilities. I don't mind having some in a RPGs for example, but games like Hitman were about skill. You had to play a few times to get the map in your head and know exactly were the targets were. Then from there you could perfect it and finish the level silently...
Oh well at lest they will still be keeping difficulty settings. Professional HERE I COME !