Critical Hit!: "It’s not that AMY is too hard. I mean… it is hard, but for all the wrong reasons. Basically AMY is trying to be a stealth horror game (which is a cool idea!) in which you have to protect a little girl, Amy, from the undead hordes. There’s a little more to it, but honestly I was too busy wrestling with the terrible controls, cursing the atrocious save system, and cringing every time one of the annoying characters opened their mouths to bother noticing.
Let’s back up a bit. AMY was directed by Paul Cuisset, the lead designer for one of my absolute favorite childhood games, Flashback: The Quest for Identity. Anyone else who happened upon this absolute gem of an adventure game will say the same thing: it kicked ass. This is why I immediately became interested in AMY."
Like any console, not every release was going to be a hit, and the PS3 certainly had its fair share of stinkers.
turning point had a really great story / concept... it just was very generic in its game play.
Oof! yeah, Ride was a huge fumble they tried to market twice.
Haven Fall of the King was dog-shi7-tastic and should be a runner up to some of those.
I'd even nominate Legend of Kay. Heh Haze... there is no excuse for that one (just pretend Haze did not happen).
MonsterVine: "Let’s take a look at five survival horror games that tried to do something special but, for one reason or another, completely missed the mark."
Examining and discussing how characters on the spectrum have been and could be utilized in our favorite medium.
What's kinda funny about this is, that I have a theory that all these electronics are what are causing autism. You think back to about a generation ago and autism wasn't that wide spread, or we just didn't diagnose it. I feel that since all electronics put out an emf field that it can have adverse affects on a developing brain. No data or anything for this, just a theory I have.