Right? LA Noire was such an awesome game and I agree you couldn't explore the city but this isn't meant to be a sandbox game! It was a Team Bondi game and NOT a Rockstar game(even though R* did help in completing the game).
All of the games on this list are still a step in the right direction when it comes to innovation and story telling despite the flaws. Especially L.A. Noire and Heavy Rain.
FFXIII's linearity wasn't an innovation. However, in my opinion the Battle System was. If they can push it further and give us more control of all of the characters, as well as tone down the need for Auto-Battle while still retaining the cinematic, high action gameplay that FFXIII had, we'll have a winner. Despite all the hate the game gets, I loved FFXIII's battle system. Post game where you fight optional bosses and auto battle is useless, the system really shines and it baffles me as to why Square Enix made you almost rely on it for the majority of the main quest.
I'm fine with LA noire being repetitive and. It's really interesting, also heavy rain is still one of the best of this generation. Plus the reason for mirrors edge is retarded, just some certain things ruined the game but it's still amazing
Mindsets and articles like this are among the many reasons why gaming has become as stagnant as it is today. It's understandable that L.A. Noire would be a "bad" game if you were expecting Grand Theft Auto.
What? LA Noire is one of the best games this generation.
heavy rain?..LA Noire?.....a gamecube game?? o_o
I liked LA Noire, and wasnt Heavy Rain highly praised?
first perison platforming doesnt work?
he must not have played Metroid prime then
Heavy Rain and L.A. Noire plus throw in Catherine and you have the 3 most original and innovative games this gen.